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examples

Structure

For the simplest examples without using any helping code (see framework.rs here), check out:

  • hello for printing adapter information
  • hello-triangle for graphics and presentation
  • hello-compute for pure computing

Notably, capture example shows rendering without a surface/window. It reads back the contents and saves them to a file.

All framework-based examples render to the window.

Feature matrix

Feature boids cube mipmap msaa-line shadow skybox texture-arrays water
vertex attributes
instancing
lines and points
dynamic buffer offsets
implicit layout
sampled color textures
storage textures
binding array
comparison samplers
subresource views
cubemaps
multisampling
off-screen rendering
stencil testing
depth testing
depth biasing
read-only depth
blending
render bundles
compute passes
optional extensions
- binding indexing
- push constants
- depth clamping
- BCn compressed textures
- polygon mode
WGSL shaders

Hacking

You can record an API trace any of the framework-based examples by starting them as:

mkdir -p trace && WGPU_TRACE=trace cargo run --features trace --example <example-name>