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This repository has been archived by the owner on Mar 6, 2023. It is now read-only.
The trigger-tiles only lay down correctly when dragging from the upper-left, otherwise, if you try dragging from the lower-right side, it flips the visible trigger tile(s) over an axis and the visible trigger-tile doesn't match up with where the tokens will actually trigger. It still seems to place in the spot you dragged over, BUT the visible tiles that the GM sees won't be in the correct spot. Moving the visible tiles moves the invisible triggers as well.
So if you were to try to drag from the lower right corner to create a 1x1 (or any size trigger), the below shows what happens ['o' are empty spaces, 'x' is the visible trigger tile, and 'y' is the space you drag over and the actual space that will trigger when a player walks over (but does not show for GM)]
y o o
o x o
o o o
The text was updated successfully, but these errors were encountered:
Wow, thank you so much for your in depth explanation here. And what a great find - I would have NEVER found this because I always drag from the top left haha. I'm doing some work on this module this weekend and I'll see if it's easily possible to fix this!
After experimenting with this more, I think this might be a Foundry bug itself with tile placement. 😬 I disabled all modules and tried to drag from the lower right corner and it flips the tile as well... I may report this as a bug in Foundry itself, or check if 0.8.1 resolves this.
The trigger-tiles only lay down correctly when dragging from the upper-left, otherwise, if you try dragging from the lower-right side, it flips the visible trigger tile(s) over an axis and the visible trigger-tile doesn't match up with where the tokens will actually trigger. It still seems to place in the spot you dragged over, BUT the visible tiles that the GM sees won't be in the correct spot. Moving the visible tiles moves the invisible triggers as well.
So if you were to try to drag from the lower right corner to create a 1x1 (or any size trigger), the below shows what happens ['o' are empty spaces, 'x' is the visible trigger tile, and 'y' is the space you drag over and the actual space that will trigger when a player walks over (but does not show for GM)]
y o o
o x o
o o o
The text was updated successfully, but these errors were encountered: