This repository contains the source code for Wars of Liberty's UHC Plugins, as well as AI scripts for all civilization leaders.
The AI Plugin contains a few additional syscalls to be used in AI and TR scripts. It is necessary since certain features - such as XML parsing - can't be coded directly in XS. It can be used in other mods as long as these mods use UHC `v1.6` or higher.
Apart from Te Rauparaha (the leader of the Maori civilization), all of WoL's civilization leaders are managed by the standard AI script which consists of the following files:
AI3/aiLoaderStandard.xs
AI3/aiWoLHeader.xs
AI3/aiWoLMain.xs
The AI script for Te Rauparaha is experimental, hence it may be unstable and may not perform as good as the standard AI script. It consists of the following files:
AI3/_aiArray.xs
AI3/_aiForecasts.xs
AI3/_aiHeader.xs
AI3/_aiPlans.xs
AI3/_aiQueries.xs
AI3/_TeRauparaha.xs
- Thinot "AlistairJah" Mandresy
- author of WoL's "new" standard AI script (nicknamed "Steven AI", released in the patch
v1.0.9
) - author of Te Rauparaha, the Maori leader's AI script
- maintainer of WoL's UHC Plugins
- author of WoL's "new" standard AI script (nicknamed "Steven AI", released in the patch
- RizkyRamadhan (Lumba Lumba Hijau):
- maintainer of WoL's standard AI script since WoL v1.0.15
- Microsoft Games and Robot Entertainment for Age of Empires III.
- The WoL Team for Wars of Liberty.
- Daniel Pereira and Kang Cliff for creating the original UHC project.
- KevSoft, Eaglemut, Kao and Mandos for UHC2.
Very special thanks for Vincent Leroy ("Circle of Ossus") for his massive support and enthusiasm :) Miss you, buddy!