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I'm trying to setup UnrealEnginePython on UE-4.17 within Ubuntu 16.04. I get one warning and one error...
Warning
Once I created a new empty project and cloned the Python plugin in .../Plugins/UnrealEnginePython, the UE4Editor complains with the following message: This project requires the 'UnerealEnginePython' plugin, which is not compatible with the current engine version. Would you like to disable it? You will no longer be able to open assets created using it. Just answering No seems ok, but I guess there is a little issue in the plugin integration with UE-4.17.
In file included from .../Plugins/UnrealEnginePython/Source/UnrealEnginePython/Private/UEPyEditor.cpp:231:16: error: default initialization of an object of const type 'const FString' without a user-provided default constructor
const FString mobile_device;
The piece of code is here, just adding the initialization in bold fix the error...
Hello,
I'm trying to setup UnrealEnginePython on UE-4.17 within Ubuntu 16.04. I get one warning and one error...
Once I created a new empty project and cloned the Python plugin in .../Plugins/UnrealEnginePython, the UE4Editor complains with the following message: This project requires the 'UnerealEnginePython' plugin, which is not compatible with the current engine version. Would you like to disable it? You will no longer be able to open assets created using it. Just answering No seems ok, but I guess there is a little issue in the plugin integration with UE-4.17.
In file included from .../Plugins/UnrealEnginePython/Source/UnrealEnginePython/Private/UEPyEditor.cpp:231:16: error: default initialization of an object of const type 'const FString' without a user-provided default constructor
const FString mobile_device;
The piece of code is here, just adding the initialization in bold fix the error...
#if ENGINE_MINOR_VERSION >= 17
const FString mobile_device = FString("");
GEditor->RequestPlaySession(&v, &r, false, false, mobile_device);
#else
GEditor->RequestPlaySession(&v, &r, false, false);
#endif
Thank you,
Mathieu
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