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DECALDEF
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DECALDEF
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//===========================================================================
//
// Contents
// 1. Brutal Doom Decals
// 2. Nashgore Decals
// 3. Liquid Decals
// 4. Weapon/Projectile Decals
//
//===========================================================================
//===========================================================================
//
// Brutal Doom Decals (Old - to be replaced)
//
//===========================================================================
stretcher BrutalBloodSmearer
{
GoalX 0.35
GoalY 1.1
StretchStart 1
StretchTime 24
}
decal BrutalBloodSmear1
{
pic BSPLNEW4
x-scale 0.41
y-scale 0.41
randomflipx
animator BrutalBloodSmearer
}
decal BrutalBloodSmear2
{
pic BSPLNEW5
x-scale 0.3
y-scale 0.3
randomflipx
animator BrutalBloodSmearer
}
decal BrutalBloodSmear3
{
pic BSPLNEW7
x-scale 0.3
y-scale 0.3
randomflipx
animator BrutalBloodSmearer
}
decal BrutalBloodSmear4
{
pic BSPLNEW8
x-scale 0.3
y-scale 0.3
randomflipx
animator BrutalBloodSmearer
}
decalgroup BrutalBloodSmear
{
BrutalBloodSmear1 1
BrutalBloodSmear2 1
BrutalBloodSmear3 1
BrutalBloodSmear4 1
}
/// +++++++++++++++++////
/// Blood Base
/// +++++++++++++++++////
decal BloodSplat001
{
pic BSPLNEW
x-scale 0.15
y-scale 0.15
randomflipx
randomflipy
}
decal BloodSplat002
{
pic BSPLNEW2
x-scale 0.20
y-scale 0.20
randomflipx
randomflipy
}
decal BloodSplat003
{
pic BSPLNEW3
x-scale 0.24
y-scale 0.24
randomflipx
randomflipy
}
decalgroup BloodSplat
{
BloodSplat001 6
BloodSplat002 6
BloodSplat003 6
}
/// +++++++++++++++++////
/// Red Blood
/// +++++++++++++++++////
decal BrutalBloodSplat01
{
pic BSPLBIG1
x-scale 0.23
y-scale 0.23
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSplat02
{
pic BSPLBIG2
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
lowerdecal BrutalBloodSmear
}
decalgroup BrutalBloodSplat
{
BrutalBloodSplat01 6
BrutalBloodSplat02 6
}
decal BrutalBloodSplatLarge01
{
pic BSPLBIG1
x-scale 0.34
y-scale 0.34
randomflipx
randomflipy
translucent 0.99
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSplatLarge02
{
pic BSPLBIG2
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
translucent 0.99
}
decal BrutalBloodSplatLarge03
{
pic BSPLBIG3
x-scale 0.30
y-scale 0.30
randomflipx
randomflipy
translucent 0.99
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSplatLarge04
{
pic BSPLNEW
x-scale 0.24
y-scale 0.24
randomflipx
randomflipy
translucent 0.99
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSplatLarge05
{
pic BSPLNEW2
x-scale 0.3
y-scale 0.3
randomflipx
randomflipy
translucent 0.99
//lowerdecal BrutalBloodSmear
}
decal BrutalBloodSplatLarge06
{
pic BSPLNEW2
x-scale 0.20
y-scale 0.20
randomflipx
randomflipy
translucent 0.99
//lowerdecal BrutalBloodSmear
}
decalgroup BrutalBloodSplatLarge
{
BrutalBloodSplatLarge01 6
BrutalBloodSplatLarge02 6
BrutalBloodSplatLarge03 6
BrutalBloodSplatLarge04 6
BrutalBloodSplatLarge05 6
BrutalBloodSplatLarge06 6
}
decal BrutalBloodSuper01
{
pic BSPLBIG1
x-scale 0.30
y-scale 0.30
randomflipx
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSuper02
{
pic BSPLBIG2
x-scale 0.40
y-scale 0.40
randomflipx
//lowerdecal BrutalBloodSmear
}
decal BrutalBloodSuper03
{
pic BSPLNEW
x-scale 0.35
y-scale 0.35
randomflipx
lowerdecal BrutalBloodSmear
}
decal BrutalBloodSuper04
{
pic BSPLNEW2
x-scale 0.5
y-scale 0.5
randomflipx
//lowerdecal BrutalBloodSmear
}
decal BrutalBloodSuper05
{
pic BSPLNEW3
x-scale 0.25
y-scale 0.25
randomflipx
//lowerdecal BrutalBloodSmear
}
decalgroup BrutalBloodSuper
{
BrutalBloodSuper01 6
BrutalBloodSuper02 6
BrutalBloodSuper03 6
BrutalBloodSuper04 6
BrutalBloodSuper05 6
}
// Blue Blood Smearer
decal BlueBrutalBloodSmearS1
{
pic BBPSNEW
x-scale 0.4
y-scale 0.4
randomflipx
animator BrutalBloodSmearer
}
decal BlueBrutalBloodSmearS2
{
pic BBPSNEW2
x-scale 0.7
y-scale 0.7
randomflipx
animator BrutalBloodSmearer
}
decalgroup BlueBrutalBloodSmearSmall
{
BlueBrutalBloodSmearS1 1
BlueBrutalBloodSmearS2 1
}
decal BlueBrutalBloodSmear1
{
pic BBPSNEW3
x-scale 0.5
y-scale 0.5
randomflipx
animator BrutalBloodSmearer
}
decal BlueBrutalBloodSmear2
{
pic BBPSNEW4
x-scale 0.5
y-scale 0.5
randomflipx
animator BrutalBloodSmearer
}
decal BlueBrutalBloodSmear3
{
pic BBPSNEW5
x-scale 0.5
y-scale 0.5
randomflipx
animator BrutalBloodSmearer
}
decal BlueBrutalBloodSmear4
{
pic BBPSNEW6
x-scale 0.5
y-scale 0.5
randomflipx
animator BrutalBloodSmearer
}
decalgroup BlueBrutalBloodSmearLarge
{
BlueBrutalBloodSmear1 1
BlueBrutalBloodSmear2 1
BlueBrutalBloodSmear3 1
BlueBrutalBloodSmear4 1
}
// Blue Blood New
decal BlueBloodSplat001
{
pic BBPLNEW4
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
translucent 0.99
lowerdecal BlueBrutalBloodSmearLarge
}
decal BlueBloodSplat002
{
pic BBPLNEW5
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
translucent 0.99
lowerdecal BlueBrutalBloodSmearLarge
}
decal BlueBloodSplat003
{
pic BBPLNEW6
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
translucent 0.99
lowerdecal BlueBrutalBloodSmearLarge
}
decal BlueBloodSplat004
{
pic BBPLNEW7
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
translucent 0.99
lowerdecal BlueBrutalBloodSmearLarge
}
decal BlueBloodSplat005
{
pic BBPLNEW8
x-scale 0.35
y-scale 0.35
randomflipx
randomflipy
translucent 0.99
lowerdecal BlueBrutalBloodSmearLarge
}
decalgroup BlueBloodSplat
{
BlueBloodSplat001 6
BlueBloodSplat002 6
BlueBloodSplat003 6
BlueBloodSplat004 6
BlueBloodSplat005 6
}
decal BlueBrutalBloodSuper01
{
pic BBPLNEW3
x-scale 0.35
y-scale 0.35
randomflipx
lowerdecal BlueBrutalBloodSmearSmall
}
decalgroup BlueBloodSuper
{
BlueBrutalBloodSuper01 6
}
// Green Brutal Blood Smearer
decal GreenBloodSmearS1
{
pic BGPSNEW
x-scale 0.35
y-scale 0.35
translucent 0.99
//shade "00 45 00"
randomflipx
animator BrutalBloodSmearer
}
decal GreenBloodSmearS2
{
pic BGPSNEW2
x-scale 0.35
y-scale 0.35
randomflipx
translucent 0.99
//shade "00 45 00"
animator BrutalBloodSmearer
}
decalgroup GreenBrutalBloodSmearSmall
{
GreenBloodSmearS1 1
GreenBloodSmearS2 1
}
decal GreenBrutalBloodSmear1
{
pic BGPSNEW3
x-scale 0.51
y-scale 0.51
randomflipx
//shade "00 45 00"
animator BrutalBloodSmearer
}
decal GreenBrutalBloodSmear2
{
pic BGPSNEW4
x-scale 0.5
y-scale 0.5
randomflipx
//shade "00 45 00"
animator BrutalBloodSmearer
}
decal GreenBrutalBloodSmear3
{
pic BGPSNEW5
x-scale 0.5
y-scale 0.5
randomflipx
//shade "00 45 00"
animator BrutalBloodSmearer
}
decal GreenBrutalBloodSmear4
{
pic BGPSNEW6
x-scale 0.5
y-scale 0.5
randomflipx
//shade "00 45 00"
animator BrutalBloodSmearer
}
decalgroup GreenBrutalBloodSmearLarge
{
GreenBrutalBloodSmear1 1
GreenBrutalBloodSmear2 1
GreenBrutalBloodSmear3 1
GreenBrutalBloodSmear4 1
}
///////// GREEN BLOOD
decal GreenBloodSplat01
{
pic BGPLNEW4
x-scale 0.555
y-scale 0.555
randomflipx
randomflipy
translucent 0.99
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearLarge
}
decal GreenBloodSplat02
{
pic BGPLNEW5
x-scale 0.555
y-scale 0.555
randomflipx
randomflipy
translucent 0.99
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearLarge
}
decal GreenBloodSplat03
{
pic BGPLNEW6
x-scale 0.555
y-scale 0.555
randomflipx
randomflipy
translucent 0.99
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearLarge
}
decal GreenBloodSplat04
{
pic BGPLNEW7
x-scale 0.555
y-scale 0.555
randomflipx
randomflipy
translucent 0.99
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearLarge
}
decal GreenBloodSplat05
{
pic BGPLNEW8
x-scale 0.555
y-scale 0.555
randomflipx
randomflipy
translucent 0.99
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearLarge
}
decalgroup GreenBloodSplat
{
GreenBloodSplat01 6
GreenBloodSplat02 6
GreenBloodSplat03 6
GreenBloodSplat04 6
GreenBloodSplat05 6
}
decal GreenBloodSuper01
{
pic BGPLNEW
x-scale 0.355
y-scale 0.355
randomflipx
randomflipy
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearSmall
}
decal GreenBloodSuper02
{
pic BGPLNEW2
x-scale 0.355
y-scale 0.355
randomflipx
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearSmall
}
decal GreenBloodSuper03
{
pic BGPLNEW3
x-scale 0.355
y-scale 0.355
randomflipx
//shade "00 45 00"
lowerdecal GreenBrutalBloodSmearSmall
}
decalgroup GreenBloodSuper
{
GreenBloodSuper01 3
GreenBloodSuper02 3
GreenBloodSuper03 3
}
slider BSlide1
{
DistY -26
SlideStart 0
SlideTime 9
}
stretcher BStretch1
{
GoalX 1.0
GoalY 3.5
StretchStart 0
StretchTime 9
}
slider BSlide2
{
DistY -20
SlideStart 0
SlideTime 12
}
stretcher BStretch2
{
GoalX 1.0
GoalY 3.2
StretchStart 0
StretchTime 12
}
combiner BloodSlide1
{
BSlide1
BStretch1
}
combiner BloodSlide2
{
BSlide2
BStretch2
}
//===========================================================================
//
// Nashgore Decals (New)
//
//===========================================================================
Fader Bye
{
DecayStart 30.0
DecayTime 10.0
}
Fader FreezerBurnFader
{
DecayStart 16.0
DecayTime 0.7
}
Stretcher Stretchy
{
GoalY 1.5
StretchStart 0.001
StretchTime 15.0
}
Slider Slidey
{
DistY -20
SlideStart 0.001
SlideTime 15.0
}
Combiner Yucky
{
Stretchy
Slidey
//Bye
}
Fader NoBlood
{
DecayStart 0
DecayTime 0
}
Decal BloodDrip
{
Pic "graphics/decals/bdrip.png"
OpaqueBlood
X-Scale 0.2
Y-Scale 0.05
RandomFlipX
Animator Yucky
}
Decal BloodSplat1
{
Pic "graphics/decals/bsplat1.png"
OpaqueBlood
X-Scale 0.7
Y-Scale 0.7
RandomFlipX
RandomFlipY
//Animator Bye
LowerDecal "BloodDrip"
}
Decal BloodSplat2
{
Pic "graphics/decals/bsplat2.png"
OpaqueBlood
X-Scale 0.7
Y-Scale 0.7
RandomFlipX
RandomFlipY
//Animator Bye
LowerDecal "BloodDrip"
}
Decal BloodSplat3
{
Pic "graphics/decals/bsplat3.png"
OpaqueBlood
X-Scale 0.5
Y-Scale 0.5
RandomFlipX
RandomFlipY
//Animator Bye
LowerDecal "BloodDrip"
}
Decal BloodSplat4
{
Pic "graphics/decals/bsplat4.png"
OpaqueBlood
X-Scale 0.5
Y-Scale 0.5
RandomFlipX
RandomFlipY
//Animator Bye
LowerDecal "BloodDrip"
}
Decal BloodSplatNoDrip1
{
Pic "graphics/decals/bsplat1.png"
OpaqueBlood
X-Scale 0.7
Y-Scale 0.7
RandomFlipX
RandomFlipY
}
Decal BloodSplatNoDrip2
{
Pic "graphics/decals/bsplat2.png"
OpaqueBlood
X-Scale 0.5
Y-Scale 0.5
RandomFlipX
RandomFlipY
}
Decal BloodSplatNoDrip3
{
Pic "graphics/decals/bsplat3.png"
OpaqueBlood
X-Scale 0.5
Y-Scale 0.5
RandomFlipX
RandomFlipY
}
Decal BloodSplatNoDrip4
{
Pic "graphics/decals/bsplat4.png"
OpaqueBlood
X-Scale 0.5
Y-Scale 0.5
RandomFlipX
RandomFlipY
}
Decal NoBlood
{
Pic "TNT1A0"
Animator NoBlood
}
DecalGroup BloodSplat
{
BloodSplat1 1
BloodSplat2 1
BloodSplat3 1
BloodSplat4 1
BloodSplatNoDrip1 1
BloodSplatNoDrip2 1
BloodSplatNoDrip3 1
BloodSplatNoDrip4 1
NoBlood 2
NoBlood 2
NoBlood 2
NoBlood 2
}
DecalGroup BloodSmear
{
BloodSplat1 1
BloodSplat2 1
BloodSplat3 1
BloodSplat4 1
BloodSplatNoDrip1 1
BloodSplatNoDrip2 1
BloodSplatNoDrip3 1
BloodSplatNoDrip4 1
}
//===========================================================================
//
// Liquid Decals
//
//===========================================================================
fader LiquidFader
{
DecayStart 3
DecayTime 6
}
fader LiquidFaderFast
{
DecayStart 3
DecayTime 4
}
slider Drops
{
DistX 0
DistY -320
SlideStart 0.01
SlideTime 15
}
Combiner WaterDropEffect
{
LiquidFaderFast
Drops
BrutalBloodSmearer
}
decal WaterDrops1
{
pic WSPL1A
add 0.5
x-scale 0.35
y-scale 0.35
randomflipx
animator Drops
animator WaterDropEffect
}
decal WaterDrops2
{
pic WSPL1B
add 0.5
x-scale 0.5
y-scale 0.5
randomflipx
animator Drops
animator WaterDropEffect
}
decal WaterDrops3
{
pic WSPL1C
add 0.5
x-scale 0.35
y-scale 0.5
randomflipx
animator Drops
animator WaterDropEffect
}
decalgroup waterdrops
{
waterdrops1 1
waterdrops2 1
waterdrops3 1
}
decal WaterSmear1
{
pic BSPLAT1
x-scale 1.0
y-scale 1.0
translucent 0.35
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear2
{
pic BSPLAT2
x-scale 1.0
y-scale 1.0
translucent 0.35
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear3
{
pic BSPLAT3
x-scale 1.0
y-scale 1.0
translucent 0.35
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decal WaterSmear4
{
pic BSPLAT4
x-scale 1.0
y-scale 1.0
translucent 0.35
shade "0 0 0"
randomflipx
animator LiquidFader
lowerdecal WaterDrops
}
decalgroup watersplash
{
WaterSmear1 1
WaterSmear2 1
WaterSmear3 1
WaterSmear4 1
}
decal GreenWaterSmear1
{
pic BSPLAT1
x-scale 1.0
y-scale 1.0
translucent 0.5
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear2
{
pic BSPLAT2
x-scale 1.0
y-scale 1.0
translucent 0.5
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear3
{
pic BSPLAT3
x-scale 1.0
y-scale 1.0
translucent 0.5
shade "10 40 10"
randomflipx
animator LiquidFader
}
decal GreenWaterSmear4
{