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MENUDEF.txt
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MENUDEF.txt
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OptionMenu "OptionsMenu"
{
Title "OPTIONS"
Submenu "Project Brutality Settings", "PBSettings"
StaticText " "
Submenu "Customize Controls", "CustomizeControls"
Submenu "Mouse options", "MouseOptions"
Submenu "Joystick options", "JoystickOptions"
StaticText " "
Submenu "Player Setup", "PlayerMenu"
Submenu "Gameplay Options", "GameplayOptions"
Submenu "Compatibility Options", "CompatibilityOptions"
Submenu "Automap Options", "AutomapOptions"
Submenu "HUD Options", "HUDOptions"
Submenu "Miscellaneous Options", "MiscOptions"
Submenu "Sound Options", "SoundOptions"
Submenu "Display Options", "VideoOptions"
Submenu "Set video mode", "VideoModeMenu"
StaticText " "
SafeCommand "Reset to defaults", "reset2defaults"
SafeCommand "Reset to last saved", "reset2saved"
Command "Go to console", "menuconsole"
}
OptionMenu "TiltPlusPlusMenu"
{
Class "TiltPlusPlusMenu"
Title "$TILTPLUSPLUSMNU_TITLE"
Position -32
StaticText ""
StaticText "$TILTPLUSPLUSMNU_STRAFETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT", "sv_strafetilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_INVERT", "sv_strafetiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED", "sv_strafetiltspeed", 0.1, 2.0, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE", "sv_strafetiltangle", 0.1, 1.0, 0.01, 2
StaticText ""
StaticText "$TILTPLUSPLUSMNU_MOVETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT", "sv_movetilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED", "sv_movetiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE", "sv_movetiltangle", 0.01, 0.10, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR", "sv_movetiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_TURNTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT", "sv_turntilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_INVERT", "sv_turntiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_SCALAR", "sv_turntiltscalar", 0.0, 20.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT", "sv_underwatertilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED", "sv_underwatertiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE", "sv_underwatertiltangle", 0.01, 0.5, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR", "sv_underwatertiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_DEATHTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT", "sv_deathtilt", "YesNo"
}
OptionValue "YesOrNo"
{
0, "No"
1, "Yes"
}
OptionValue "YesOrNoFalse"
{
1, "No"
0, "Yes"
}
OptionValue "BloodSplashOption"
{
0, "Alternative"
1, "Regular"
}
OptionValue "AimingStyle"
{
0, "Toggle"
1, "Hold"
}
//////////////////////////////////////////////////////////////////////////////////////
OptionMenu "PBSettings"
{
Title "Project Brutality Settings"
StaticText " "
Submenu "Global Settings", "GlobalSettings"
StaticText " "
//StaticText " "
Submenu "Gameplay Settings", "GameplaySettings"
StaticText " "
Submenu "Weapon Settings", "WeaponSettings"
StaticText " "
Submenu "Visual Settings", "RenderingSettings"
StaticText " "
StaticText " "
StaticText " "
Option "Festive Hat Simulator Mode", "PB_HatExtravaganza", "YesOrNo"
StaticText " "
}
OptionMenu "GlobalSettings"
{
Title "--------- Global Settings ---------"
StaticText " "
StaticText " "
Submenu "Spawn Preset Configuration", "SpawnPresets"
StaticText " "
StaticText "Determine what type of weapons and enemies you'll encounter."
StaticText " "
Title "--------- Advanced Preferences ---------"
StaticText " "
Submenu "Advanced Monster Spawns", "MonsterSpawns"
StaticText " "
Submenu "Advanced Weapon Spawns", "WeaponSpawns"
StaticText " "
Submenu "Configure Monster Abilities", "MonsterSettings"
StaticText " "
}
OptionMenu "SpawnPresets"
{
Title "--------- Global Settings ---------"
StaticText " "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText " "
StaticText "Defines the playstyle, and nature of progression for each preset."
StaticText " "
Title "--------- Spawn Presets ---------"
StaticText " "
Submenu " - Randomized Progression - ", "DefaultSpawnMenu"
StaticText " "
Submenu " - Tier 1 - ", "Tier1SpawnMenu"
StaticText " "
Submenu " - Tier 2 - ", "Tier2SpawnMenu"
StaticText " "
Submenu " - Tier 3 - ", "Tier3SpawnMenu"
StaticText " "
Submenu " - Tier 4 - ", "Tier4SpawnMenu"
StaticText " "
Submenu " - Tiered Progression - ", "TieredProgressSpawnMenu"
StaticText " "
Submenu " - DeathWish - ", "DeathWishSpawnMenu"
StaticText " "
Submenu " - Chaotic Random - ", "ChaoticSpawnMenu"
StaticText " "
}
OptionMenu "DefaultSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Randomized Progression - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Balanced variety, with a mild Progression curve."
StaticText " Default recommended experience."
}
OptionMenu "Tier1SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 1 - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Similar to vanilla Doom."
StaticText "A few Zombie variants, no 'new' Weapons except Dual-Wielding."
}
OptionMenu "Tier2SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 2 - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Nearly the same as Tier 1."
StaticText "Slightly higher power Weapons and Enemies." //This is actually easier than T1 because of the extra weapons available and pretty much no harder enemy variants.
}
OptionMenu "Tier3SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 3 - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Medium level of variation."
StaticText "About half of what Project Brutality has to offer."
}
OptionMenu "Tier4SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 4 - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "The 'end-game' preset."
StaticText "The fairest balance of all Weapons and Enemy types."
}
OptionMenu "TieredProgressSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tiered Progression - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Fight through each Tier."
StaticText "Each tier is 6 levels long. (Splits at, 7, 13, and 21+)"
}
OptionMenu "DeathWishSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - DeathWish - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Beyond the last Tier."
StaticText "Very difficult Enemies, but better gear available."
}
OptionMenu "ChaoticSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Chaotic Random - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Intensely Randomized."
StaticText "Equal weighting for all Monster and Enemy variants."
}
OptionMenu "PistolStartSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Pistol Starts - "
Option "Spawn Preset: ", "SpawnBalance","PBSpawnChoices"
StaticText "Start from Scratch."
StaticText "Lose all weapons each level, but goodies are common. "
}
OptionMenu "WeaponSpawns"
{
Title "--------- Advanced Weapon Spawns ---------"
Option "No Revolver", "pb_NoRevolverWeapon", "YesOrNo"
StaticText "This also disables the Deagle"
StaticText "See Disable Deagle upgrade in Weapon Settings for more info"
StaticText " "
Option "No Submachine Gun", "pb_NoSMGWeapon", "YesOrNo"
StaticText " "
Option "No Autoshotgun", "pb_NoASGWeapon", "YesOrNo"
StaticText " "
Option "No Carbine", "pb_NoCarbineWeapon", "YesOrNo"
StaticText " "
Option "No Nailgun", "pb_NoNailgunWeapon", "YesOrNo"
StaticText " "
Option "No Excavator Launcher", "pb_NoHeavyGLWeapon", "YesOrNo"
StaticText " "
Option "No Super Grenade Launcher", "pb_NoSuperGLWeapon", "YesOrNo"
StaticText " "
Option "No M2 Plasma Rifle", "pb_NoM2PlasmaWeapon", "YesOrNo"
StaticText " "
Option "No Freezer Rifle", "pb_NoFreezerWeapon", "YesOrNo"
StaticText " "
Option "No Rail Gun", "pb_NoRailgunWeapon", "YesOrNo"
StaticText " "
Option "No BFG 11K Beam", "pb_NoBFGBeamWeapon", "YesOrNo"
StaticText " "
Option "No Blackhole Generator", "pb_NoBlackholeWeapon", "YesOrNo"
StaticText " "
}
OptionValue "ReticleCode"
{
0, "DECORATE"
1, "ACS with floating"
}
OptionMenu "GameplaySettings"
{
Title "---------Game Settings---------"
StaticText " "
Option "Specialized Weapon Crosshairs", "pb_weapon_crosshairs", "OnOff"
StaticText "Cross is unique for each weapon (overrides custom crosshair setting)"
StaticText " "
StaticText " "
StaticText " "
Option "$PB_DUALSTYLE", "SingleDualFire", "DualWieldOption"
StaticText "$PB_DUALSTYLE_SIN", green
// StaticText "$PB_DUALSTYLE_SINEXTRA", green
StaticText "$PB_DUALSTYLE_DEF"
StaticText " "
StaticText " "
Option "Weapon Special Wheel Freezes Time", "py_weaponwheel_freeze", "OnOff"
StaticText "Weapon special wheel freezes time when opened."
StaticText " "
StaticText " "
Option "$PB_RESPECT", "pb_respectweapons", "OnOff"
StaticText " "
StaticText " "
Option "Aiming mode","pb_toggle_aim_hold", "AimingStyle" //Looks like we are using this newer line.
StaticText " "
StaticText " "
Option "Player Frag Grenades explode on impact", "pb_grenadeimpact", "YesNo"
StaticText "Allows frag grenades from the player to explode on impact (such"
StaticText "as a wall, a ceiling, a floor, an enemy, etc.)"
StaticText " "
StaticText " "
//Option "DMR / HDMR Reticle Code Source?", "ReticleStyle", "ReticleCode" //For ACS style reticle
//StaticText " "
//StaticText " "
StaticText "Barrels"
StaticText " "
Option "Random Barrels", "PB_LuckyBarrels","YesorNo"
StaticText "Ice and Fire barrels can ocassionaly replace normal ones"
StaticText " "
StaticText " "
StaticText "Pump Shot Gun Settings"
StaticText " "
Option "Alternate Ammo Swap Animation", "pb_SGAltAmmoSwap", "OnOff"
StaticText "Ammo Swap is slower and more realistic"
Option "Alternate Pump Animation", "pb_SGPumpFromHip", "OnOff"
StaticText "Pump shotgun from hip when you have berserk or a box magazine upgrade is in inventory"
StaticText " "
StaticText "Rail Gun Settings"
StaticText " "
Option "Overloaded Cell", "pb_RLOverloadCell", "OnOff"
StaticText "A 50% Chance when firing a 60 cell laser blast you will overload the cell"
StaticText " "
Option "Advanced movement on hazards","pb_hazardmovement", "OnOff"
StaticText "Toggles hazard floors to inhibit or allow advanced movement, such as jumping and dashing"
StaticText "Turn this off for maps where advanced movement is not intended!!!"
StaticText " "
StaticText " "
Option "Exploding enemies deal actual damage", "pb_enemyexplosiondamage", "OnOff"
StaticText "Enemies that can explode on death will deal actual damage if turned on"
StaticText "(except Pain Elementals as they will always deal damage)"
StaticText " "
StaticText " "
Option "Realistic damage on certain weapons", "pb_realdamage", "OnOff"
StaticText "Weapons that are not intended to damage the player will deal damage if this is turned on."
StaticText "Only the Shotgun Dragons Breath, QSG Demonic Breath,", sapphire
StaticText "Akimbo Full Blast QSGs and the Freeze Rifle are affected", sapphire
StaticText "This will not affect explosive or BFG based weapons.", brick
StaticText " "
StaticText " "
Option "Double Jump", "pb_doublejump", "DoubleJumpOption"
StaticText " "
StaticText " "
Option "Replace Captured Marines", "pb_replacemarines", "OnOff"
StaticText "Replace captured marines with traditional Blurspheres"
StaticText " "
StaticText " "
Option "Disable Helmet Animation", "pb_NoHelmetAnimation", "OnOff"
StaticText "Disable the animation of putting on your helmet at the start of the game"
StaticText " "
StaticText " "
Option "$PB_SILENCE_MARINES", "pb_quietmarines", "OnOff"
StaticText "$PB_SILENCE_MARINES_DESC"
StaticText "$PB_SILENCE_MARINES_DESC2", "darkgray"
StaticText " "
StaticText " "
Option "Disable Auto-Doomguy Talk", "nodoomguytalk", "OnOff"
StaticText "Disables the chance for automatic taunts to play."
StaticText " "
StaticText " "
Option "Standard Cyberdemon Death animation", "pb_cyberdemondeath", "YesNo"
StaticText "Plays standard cyberdemon death animation instead"
StaticText "of the slower, Hideous Destructor inspired death animation"
StaticText " "
Slider "Doomguy Fatalities Speed", "cl_fatalityspeed", 1.0, 3.0, 0.05, 2
StaticText "Increases the speed of Doomguy's fatalities (higher is faster)."
StaticText " "
StaticText " "
Slider "$PB_RECOIL_VERTICAL", "pb_weapon_recoil_mod_vertical", 0.0, 3.0, 0.05, 2
Slider "$PB_RECOIL_HORIZONTAL", "pb_weapon_recoil_mod_horizontal", 0.0, 3.0, 0.05, 2
StaticText "$PB_RECOIL_DESC"
Option "$PB_RECOIL_EXTRA", "pb_weapon_recoil_extra_weapons", YesNo
StaticText "$PB_RECOIL_EXTRA_DESC"
StaticText " "
StaticText " "
}
OptionMenu "RenderingSettings"
{
Title "---------Rendering Settings---------"
StaticText " "
Submenu "Gore/Debris Settings", "GoreDebrisMenu"
StaticText " "
Submenu "Motion Blur Settings", "MBlurOpts"
StaticText " "
Submenu "Screen Tilt Settings", "TiltPlusPlusMenu"
StaticText " "
Submenu "Weapon Visual Settings", "WeaponVisuals"
StaticText " "
Submenu "PBVP settings", "PBVPOptions"
StaticText " "
Slider "Maximum Wall Decals", "cl_maxdecals", 0, 10000, 100
StaticText " "
Option "Show dash screen effect","pb_dasheffect", "OnOff"
StaticText "Toggles the screen effect when performing a dash"
StaticText " "
Option "Blood Splash Effects Mode", "bloodsplash", "BloodSplashOption"
StaticText "Switch between the Regular PB Blood Splash and the Alternative Blood Splash"
StaticText " "
Option "Disable Screen Splash Effects", "noscreensplash", "OnOff"
StaticText "Disables the splashing of liquids on the screen"
StaticText " "
Option "Disable Screen Pain Effects", "nopaineffect", "OnOff"
StaticText "Disables the screen scratches, bullet holes, and cracks"
StaticText " "
Option "Enable Light From Tracers", "PB_tracerlight", "OnOff"
StaticText "Enables GL light emitted from tracers"
StaticText " "
Option "Alternate Tracers","PB_alttracer", "OnOff"
StaticText "Enables longer/more realistic tracer (Rifle/Minigun only currently)"
StaticText " "
Option "Disable Fade out effects when exiting a map", "pb_fadeonmapexit", "YesOrNoFalse"
StaticText "Disables the fade out effects when completing a map"
StaticText " "
}
OptionMenu "PBVPOptions"
{
Title "---------PBVP Settings---------"
StaticText " "
Option "Enable PBVP Models (WIP)", "V5_MODELS", "OnOff"
Control "Toggle PBVP Models On/Off" , "togglepbvp"
StaticText " "
StaticText "Replaces Pickups/Casings/Decor with Voxel-Style PolyMesh Models"
StaticText "Models may cause performance issues", "darkgray"
StaticText "You can switch this feature On or Off at any time."
StaticText " "
Option "Enable Culling", "V5_Cull", "OnOff", "V5_MODELS"
NumberField_PBVP "Culling Distance (120 - 1020)", "V5_MDist" , 120, 1020 , 60 , "V5_Cull", "V5_Models"
StaticText " "
StaticText "Models will only render in when inside the set culling distance"
StaticText " "
Option "[QSA]Quake 3 Style Animations(WIP)", "V5_Quake3", "OnOff", "V5_Models"
StaticText " "
StaticText "Makes Weapons, Keys, and small pickups float and spin a la Quake 3"
StaticText " "
StaticText "----------QSA Settings---------"
StaticText " "
Option_PBVP "Spin", "V5_Q3Spin" , "Q3SpinSpeed" ,"V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Floating", "V5_Q3Zoff" ,"Q3floating","V5_Quake3", "V5_models"
StaticText " "
Option_PBVP "Bobbing", "V5_Q3Bob" , "Q3Bobbing","V5_Q3Zoff", "V5_Quake3", "V5_models"
StaticText " "
}
OptionValue "Q3SpinSpeed"
{
-5,"Reverse"
0, "No spin"
5, "Normal"
}
OptionValue "Q3Bobbing"
{
0, "Off"
0.5, "Quake (Half)"
1, "Full Bob"
}
OptionValue "Q3Floating"
{
0, "Off"
16, "On"
}
//Motion Blur Options by Pixel Eater
OptionValue "MBlurBlendModes"
{
0, "Normal"
1, "Lighten"
}
OptionMenu "MBlurAdvOpts"
{
//Position -15
Title "Advanced Settings"
Option "Auto Stop", "mblur_autostop", OnOff
Slider "Stop Recovery", "mblur_recovery2", 0, 100, 5, 2
Slider "Stop Threshold", "mblur_threshold", 0, 100, 10, 2
}
OptionMenu "MBlurOpts"
{
//Position -15
Title "Motion Blur"
Option "Enabled", "mblur", YesNo
Option "Blend Mode", "mblur_blendmode", "MBlurBlendModes"
statictext ""
Slider "Samples", "mblur_samples", 1, 100, 1, 0
Slider "Strength", "mblur_strength", 1, 500, 8, 2
Slider "Recovery", "mblur_recovery", 4, 100, 4, 1
Submenu "Advanced", "MBlurAdvOpts"
}
OptionMenu "WeaponSettings"
{
Title "---------Weapon Settings---------"
StaticText "-----------------Weapon Upgrades-----------------"
Option "Completely Disable Weapon Upgrades", "pb_NoUpgrades", "OnOff"
StaticText " "
Option "Disable UAC349 LMG Upgrade", "pb_NoLMG", "OnOff"
StaticText "Removes the LMG that upgrades the UAC41 Carbine"
StaticText " "
Option "Disable Quad-Barrel Shotgun Upgrade", "pb_NoQuadSSG", "OnOff"
StaticText "Removes the Quad Shotgun that upgrades the super shotgun"
StaticText " "
Option "Disable Auto-Shotgun Upgrade", "pb_NoAutoshotgunUpgrade", "OnOff"
StaticText "Removes the drum magazine upgrade for the automatic shotgun"
StaticText " "
StaticText " "
Option "Disable Triple Minigun Upgrade", "pb_NoMinigunUpgrade", "OnOff"
StaticText "Removes the triple-rotary upgrade for the minigun"
StaticText " "
Option "Disable Pump Shotgun Upgrade", "pb_NoDBUpgrade", "OnOff"
StaticText "Removes the magazine upgrade for the pump shotgun"
StaticText " "
StaticText " "
Option "Disable Pulse Cannon Upgrade", "pb_NoPulseCannonUpgrade", "OnOff"
StaticText "Removes the dark pulse cannon upgrade for the plasma gun"
StaticText " "
StaticText " "
Option "Disable DMR Upgrade", "pb_NoRifleUpgrade", "OnOff"
StaticText "Removes the underbarrel grenade launcher for the DMR"
StaticText " "
StaticText " "
Option "Disable Unmaker Upgrade", "pb_NoUnmakerUpgrade", "OnOff"
StaticText "Removes the Unmaker upgrade for the flame cannon"
StaticText " "
StaticText " "
Option "Disable Lightning Gun Upgrade", "pb_NoM2Upgrade", "OnOff"
StaticText "Removes the lightning upgrade for the m2 plasma rifle"
StaticText " "
StaticText " "
Option "Disable Deagle Upgrade", "pb_nodeagle", "OnOff"
StaticText "Disables the Deagle replacing the revolver"
StaticText "If you have No Revolver turned on, leave this option off"
StaticText "See No Revolver in Advanced Weapon Spawns for more details"
StaticText " "
StaticText "-----------------Weapon Progression-----------------"
StaticText " "
Option "Revolver upgrades Pistol", "pb_UpgradeRevolver", "OnOff"
StaticText "No longer use the Pistol once you collect a revolver"
StaticText " "
Option "Carbine upgrades DMR", "pb_UpgradeCarbine", "OnOff"
StaticText "No longer use the DMR once you collect a Carbine"
StaticText " "
Option "Autoshotgun upgrades Pump Shotgun", "pb_UpgradeShotgun", "OnOff"
StaticText "No longer use the Pump Shotgun once you collect a Autoshotgun"
StaticText " "
Option "Nailgun upgrades Minigun", "pb_UpgradeNailgun", "OnOff"
StaticText "No longer use the Minigun when you collect a Nailgun"
StaticText " "
StaticText "-----------------Weapon Misc-----------------"
Option "$PB_NO_M1PLASMACOOLDOWN", "pb_nocooldown", "YesNo"
StaticText "$PB_NO_M1PLASMACOOLDOWN_DESC"
StaticText "$PB_NO_M1PLASMACOOLDOWN_NOTICE", "darkgray"
StaticText "$PB_NO_M1PLASMACOOLDOWN_EXTRA", "purple"
StaticText " "
/*
Option "Old Dual SSG Firing System", "pb_olddualssgfiresystem", "OnOff"
StaticText "Fire 2 Shells on The Right SSG Instead of one"
StaticText " " */
}
///////////////////////////////////////////////////////////////////////////////////////
OptionMenu "MonsterSettings"
{
Title "---------Monster Abilities---------"
Option "No Zombie Grenades", "pb_NoZmanGrenade", "YesOrNo"
StaticText "Zombie men will not throw grenades"
StaticText " "
Option "Normal Zombie Men Attacks", "pb_NoZmanAdvancedAttacks", "YesOrNo"
StaticText "Zombie men will use their original rifle attacks"
StaticText " "
Option "Grounded Imps", "pb_GroundImps", "YesOrNo"
StaticText "Prohibit imps from climbing on the ceiling"
StaticText " "
Option "Hungry Pinky Demons", "pb_HungryPinky", "YesOrNo"
StaticText "Prevent pinky demon variants recovering health by eating monsters"
StaticText " "
Option "Grounded Revenants", "pb_GroundRevenant", "YesOrNo"
StaticText "Prohibit the Revenant's use of his jetpack"
StaticText " "
Option "Normal Hellknights", "pb_NoKnightCharge", "YesOrNo"
StaticText "Prevent the Hellknight from sprinting toward targets"
StaticText " "
Option "Barons Ignore Barrels", "pb_NoBaronBarrel", "YesOrNo"
StaticText "Baron of Hell will not pick up and throw explosive barrels"
StaticText " "
Option "Generic Archvile Heal", "pb_NoArchvileHeal", "YesOrNo"
StaticText "Archvile will not have the chance to area heal surrounding monsters"
StaticText " "
Option "Generic Archvile Attack", "pb_NoArchvileSummon", "YesOrNo"
StaticText "Archvile will not summon additional monsters to fight"
StaticText " "
Option "Simple Mancubus", "pb_NoMancubusFlamer", "YesOrNo"
StaticText "Mancubus will not use flamethrower attack when close"
StaticText " "
Option "$PB_DISABLE_PRONE", "pb_disable_sergent_prone", "YesNo"
StaticText "$PB_DISABLE_PRONE_DESC"
StaticText " "
}
OptionMenu "MonsterSpawns"
{
Title "---------Monster Spawns---------"
StaticText "---------------Zombiemen Variants---------------"
StaticText " "
Option "No Pistol Zombiemen", "pb_NoPistolZman", "YesOrNo"
StaticText " "
Option "No Helmet Zombiemen", "pb_NoHelmetZman", "YesOrNo"
StaticText " "
Option "No Zombie Scientist", "pb_NoZombieScientist", "YesOrNo"
StaticText " "
Option "No Carbine Zombie", "pb_NoCarbineZombie", "YesOrNo"
StaticText " "
StaticText "---------------Sergeant Variants---------------"
StaticText " "
Option "No Helmet Sergeant", "pb_NoHelmetSergeant", "YesOrNo"
StaticText " "
Option "No Autoshotgun Sergeant", "pb_NoAutoshotgunSergeant", "YesOrNo"
StaticText " "
Option "No Z-SpecOps", "pb_NoZSpecOps", "YesOrNo"
StaticText " "
Option "No Quad-Shotgun Sergeant", "pb_NoQuadSergeant", "YesOrNo"
StaticText " "
Option "No Riot Shield Sergeant", "pb_NoRiotShieldGuy", "YesOrNo"
StaticText " "
Option "No Rocket Launcher Sergeant", "pb_NoRocketSergeant", "YesOrNo"
StaticText " "
Option "No Demon Tech Soldier", "pb_NoDemonTechSoldier", "YesOrNo"
StaticText " "
StaticText "---------------Commando Variants---------------"
StaticText " "
Option "No Nailgun Major", "pb_NoNailgunMajor", "YesOrNo"
StaticText " "
Option "No Plasma Zombie", "pb_NoPlasmaZombie", "YesOrNo"
StaticText " "
Option "No Classic Chaingun Commando", "pb_NoClassicCommando", "YesOrNo"
StaticText " "
StaticText "---------------Imp Variants---------------"
StaticText " "
Option "No Brown Variants", "pb_NoBrownImps", "YesOrNo"
StaticText " "
Option "No Savage Variants", "pb_NoSavageImps", "YesOrNo"
StaticText " "
Option "No Dark Variants", "pb_NoDarkImps", "YesOrNo"
StaticText " "
StaticText "---------------Pinky Demon Variants---------------"
StaticText " "
Option "No Blood Demons", "pb_NoBloodDemon", "YesOrNo"
StaticText " "
Option "No Mech Demons", "pb_NoMechDemon", "YesOrNo"
StaticText " "
StaticText "---------------Spectre Variants---------------"
StaticText " "
Option "No Void Spectre", "pb_VoidSpectre", "YesOrNo"
StaticText " "
StaticText "---------------Cacodemon Variants---------------"
StaticText " "
Option "No Inferno Caco", "pb_NoMagCaco", "YesOrNo"
StaticText " "
Option "No Afrit", "pb_NoAfrit", "YesOrNo"
StaticText " "
StaticText "---------------Pain Elemental Variants---------------"
StaticText " "
Option "No Suffering Elemental", "pb_NoSufferElemental", "YesOrNo"
StaticText " "
Option "No Overlord", "pb_NoOverlord", "YesOrNo"
StaticText " "
StaticText "---------------Lost Soul Variants---------------"
StaticText " "
Option "No Phantasm", "pb_NoPhantasm", "YesOrNo"
StaticText " "
StaticText "---------------Revenant Variants---------------"
StaticText " "
Option "No Beam Revenant", "pb_NoBeamRevenant", "YesOrNo"
StaticText " "
StaticText " "
Option "No Draugr Revenant", "pb_NoDraugr", "YesOrNo"
StaticText " "
StaticText "---------------Arachnotron Variants---------------"
StaticText " "
Option "No Inferno Arachnotron", "pb_NoInfernoArachnotron", "YesOrNo"
StaticText " "
Option "No Arachnophyte", "pb_NoArachnophyte", "YesOrNo"
StaticText " "
StaticText " "
Option "No Elite Arachnotron", "pb_NoArachnotron2", "YesOrNo"
StaticText " "
StaticText "---------------Hell Knight Variants---------------"
StaticText " "
Option "No Cyber Hell Knight", "pb_NoCyberKnight", "YesOrNo"
StaticText " "
Option "No Cyber Hell Paladin", "pb_NoCyberPaladin", "YesOrNo"
StaticText " "
StaticText "---------------Baron of Hell Variants---------------"
StaticText " "
Option "No Cyber Baron", "pb_NoCyberBaron", "YesOrNo"
StaticText " "
Option "No Belphegor", "pb_NoBelphegor", "YesOrNo"
StaticText " "
Option "No Infernus", "pb_NoInfernus", "YesOrNo"
StaticText " "
StaticText "---------------Mancubus Variants---------------"
StaticText " "
Option "No Daedabus", "pb_NoDaedabus", "YesOrNo"
StaticText " "
StaticText " "
Option "No Volcabus", "pb_NoVolcabus", "YesOrNo"
StaticText " "
StaticText "---------------Archvile Variants---------------"
StaticText " "
Option "No Ice Vile", "pb_NoIceVile", "YesOrNo"
StaticText " "
Option "No Fleshwizard", "pb_NoFleshwizard", "YesOrNo"
StaticText " "
Option "No Hellion", "pb_NoHellion", "YesOrNo"
StaticText " "
StaticText "---------------Spider Mastermind Variants---------------"
StaticText " "
Option "No Demolisher", "pb_NoDemolisher", "YesOrNo"
StaticText " "
StaticText " "
Option "No Juggernaut", "pb_NoJuggernaut", "YesOrNo"
StaticText " "
StaticText "---------------Cyber Demon Variants---------------"
StaticText " "
Option "No Annihilator", "pb_NoAnnihilator", "YesOrNo"
StaticText " "
}
OptionMenu "SpawnSettings"
{
Title "Project Brutality Settings"
StaticText "---Weapon Spawns---"
StaticText "Melee"
StaticText "Small Caliber Firearms"
StaticText "Shotguns"
StaticText "Large Caliber Firearms"
StaticText "Launchers"
StaticText "Plasma Weapons"
StaticText "Special Energy Weapons"
StaticText "Big Guns"
StaticText "Demonic Weapons"
StaticText "Secret Weapons"
}
OptionValue "PBSpawnChoices"
{
666, "Randomized Progression"
667, "Tier 1"
668, "Tier 2"
669, "Tier 3"
670, "Tier 4"
671, "Tiered Progression"
672, "DeathWish" //YE
663, "Chaotic Random"
//674, "Pistol Starts"
}
OptionValue "HealthPackColor"
{
0, "Green"
1, "White"
}
ListMenu "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 80, -10, "M_DOOMPB"
Position 85, 66
}
IfGame(Doom, Strife, Chex)
{
TextItem "New Game", "n", "PlayerclassMenu"
Selector "M_SKULL1", -30, -8
ifOption(SwapMenu)
{
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "PB Options", "p", "PBSettings"
}
else
{
TextItem "Options", "o", "OptionsMenu"
TextItem "Project Brutality", "p", "PBSettings"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
TextItem "Read This!","r", "ReadThisMenu"
}
TextItem "Quit Game", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "Project Brutality Settings", "p", "PBSettings"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
ListMenu "PlayerclassMenu"
{
StaticTextCentered 160, 15, "Select Game Mode"
Position 71, 50
Selector "M_SKULL1", -30, -8
}
ListMenu "SkillMenu"
{
StaticTextCentered 160, 15, "Select Difficulty"
Position 21, 50
Selector "M_SKULL1", -30, -8
}
OptionValue "DisabledOption"
{
0, "Enabled"
1, "Disabled"
}
OptionValue "DualWieldOption"
{
0, "$PB_DUALOPT_SN"
1, "$PB_DUALOPT_DEF"
}
OptionValue "DoubleJumpOption"
{
0, "Disabled"
2, "Enabled"
}
OptionValue "maxgibs"
{
1, "0"
64, "64"
100, "100"
500, "500"
1000, "1000"
2000, "2000"
5000, "5000"
10000, "10000"
25000, "25000"
50000, "50000"
}
OptionMenu "WeaponVisuals"
{
Class "ZMoveMenu"
Title "Weapon Visual Options"
Position -32
StaticText "Bobbing", 1
ZMoveSlider "Walk/Run View Bobbing", "Adjust view bobbing's intensity when moving", "movebob", 0.0, 1.0, 0.1
ZMoveSlider "Still View Bobbing", "Adjust view bobbing's intensity when not moving", "stillbob", 0.0, 1.0, 0.1
ZMoveSlider "Walk/Run Weapon Bobbing", "Adjust weapon bobbing's intensity when moving", "wbobspeed", 0.0, 2.0, 0.1
ZMoveOption "Still Weapon Bobbing", "Turn on/off the weapon bobbing when standing still", "zm_stillbob", "OnOff"
ZMoveSlider "Sprite speed to full bob", "How fast weapon sprites transition to their maximum bobbing range", "zm_fullbobspeed", 1, 15, 1, 0
StaticText ""
StaticText "Weapon Sway", Orange
ZMoveOption "Yaw Weapon Sway", "Allow weapons to sway according to your mouse yaw", "zm_yawsway", "OnOff"
ZMoveSlider "Yaw Sway Speed", "How fast weapons sway", "zm_yawswayspeed", 0, 4, 0.5
ZMoveSlider "Yaw Sway Range", "Maximum Distance weapons can sway", "zm_yawswayrange", 0, 8, 0.1
ZMoveSlider "Yaw Sway Friction", "How fast sprites will tend to realign to the center", "zm_yawswayfriction", 5, 14, 0.5
ZMoveOption "Yaw Sway Direction", "Set wherever weapons sway in the direction you turn or the opposite", "zm_yawswaydirection", "SwayDirection"
ZMoveOption "Vertical Sway Type", "How should vertical sway look", "zm_pitchswaytype", "VSwayType"
StaticText ""
StaticText "Vertical Offset", Orange
ZMoveSlider "Offset Speed", "How fast weapons raise and fall depending on your vertical velocity", "zm_offsetspeed", 50, 100, 1, 0
ZMoveSlider "Offset Range", "Maximum Height weapons can fall", "zm_offsetmaxrange", 10, 50, 1, 0
ZMoveOption "Offset Direction", "Set Wherever the sprites are offset according to your vertical direction", "zm_offsetdirection", "OffsetDirection"
StaticText ""
StaticText "Others", 1
ZMoveOption "Speedometer", "Enable SpeedOMeter", "zm_speedometer", "Speedometer"
Control "Reset to default values", "zmove_reset"
}
OptionValue "BobType"