-
Notifications
You must be signed in to change notification settings - Fork 0
/
Application.cpp
135 lines (110 loc) · 2.58 KB
/
Application.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
#include "Module.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleTextures.h"
#include "ModuleInput.h"
#include "ModuleAudio.h"
#include "ModulePlayer.h"
#include "ModulePhysics.h"
#include "ModuleSceneIntro.h"
#include "ModuleFonts.h"
#include "Application.h"
Application::Application()
{
renderer = new ModuleRender(this);
window = new ModuleWindow(this);
textures = new ModuleTextures(this);
input = new ModuleInput(this);
audio = new ModuleAudio(this, true);
player = new ModulePlayer(this);
scene_intro = new ModuleSceneIntro(this);
physics = new ModulePhysics(this);
fonts = new ModuleFonts(this);
// The order of calls is very important!
// Modules will Init() Start() and Update in this order
// They will CleanUp() in reverse order
// Main Modules
AddModule(window);
AddModule(physics);
AddModule(renderer);
AddModule(textures);
AddModule(input);
AddModule(audio);
AddModule(fonts);
// Scenes
AddModule(scene_intro);
// Player
AddModule(player);
}
Application::~Application()
{
p2List_item<Module*>* item = list_modules.getLast();
while(item != NULL)
{
delete item->data;
item = item->prev;
}
}
bool Application::Init()
{
bool ret = true;
// Call Init() in all modules
p2List_item<Module*>* item = list_modules.getFirst();
while(item != NULL && ret == true)
{
ret = item->data->Init();
item = item->next;
}
// After all Init calls we call Start() in all modules
LOG("Application Start --------------");
item = list_modules.getFirst();
while(item != NULL && ret == true)
{
if(item->data->IsEnabled())
ret = item->data->Start();
item = item->next;
}
return ret;
}
// Call PreUpdate, Update and PostUpdate on all modules
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
p2List_item<Module*>* item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->PreUpdate();
item = item->next;
}
item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->Update();
item = item->next;
}
item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->PostUpdate();
item = item->next;
}
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
p2List_item<Module*>* item = list_modules.getLast();
while(item != NULL && ret == true)
{
ret = item->data->CleanUp();
item = item->prev;
}
return ret;
}
void Application::AddModule(Module* mod)
{
list_modules.add(mod);
}