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rollup.config.dev.mjs
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rollup.config.dev.mjs
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import commonjs from '@rollup/plugin-commonjs';
import { nodeResolve } from '@rollup/plugin-node-resolve';
import replace from '@rollup/plugin-replace';
import serve from 'rollup-plugin-serve';
import typescript from '@rollup/plugin-typescript';
export default {
// Our game entry point (edit as required)
input: [
'./src/index.ts'
],
// Where the build file is to be generated.
// Most games being built for distribution can use iife as the module type.
// You can also use 'umd' if you need to ingest your game into another system.
// If using Phaser 3.21 or **below**, add: `intro: 'var global = window;'` to the output object.
output: {
file: './dist/game.js',
name: 'MyGame',
format: 'iife',
sourcemap: true,
intro: 'var global = window;'
},
plugins: [
// Toggle the booleans here to enable / disable Phaser 3 features:
replace({
preventAssignment: true,
'typeof CANVAS_RENDERER': JSON.stringify(true),
'typeof WEBGL_RENDERER': JSON.stringify(true),
'typeof WEBGL_DEBUG': JSON.stringify(true),
'typeof EXPERIMENTAL': JSON.stringify(true),
'typeof PLUGIN_CAMERA3D': JSON.stringify(false),
'typeof PLUGIN_FBINSTANT': JSON.stringify(false),
'typeof FEATURE_SOUND': JSON.stringify(true)
}),
// Parse our .ts source files
nodeResolve({
extensions: [ '.ts', '.tsx' ]
}),
// We need to convert the Phaser 3 CJS modules into a format Rollup can use:
commonjs({
include: [
'node_modules/eventemitter3/**',
'node_modules/phaser/**'
],
exclude: [
'node_modules/phaser/src/polyfills/requestAnimationFrame.js',
'node_modules/phaser/src/phaser-esm.js'
],
sourceMap: true,
ignoreGlobal: true
}),
// See https://github.com/rollup/plugins/tree/master/packages/typescript for config options
typescript(),
// See https://www.npmjs.com/package/rollup-plugin-serve for config options
serve({
open: true,
contentBase: 'dist',
host: 'localhost',
port: 10001,
headers: {
'Access-Control-Allow-Origin': '*'
}
})
]
};