-
Notifications
You must be signed in to change notification settings - Fork 27.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Request] Finally, Outpainting (like Dally) for SD! #480
Comments
this looks awesome. |
Please ! <3 Automatic are so wounderfull man for all you already did for us, pls add this its very cool |
+1 for this I'm tired of having setup 5 containers for each web ui :D |
Im gonna be nitpicky and say it does not convey a styule of the painting , maybe you need to lead with prompt... but yeah it does look good but i think this is using such different UI it would require major rewrite to this one to be able to move rectangle like this |
You could add a new empty tab in the UI for this EDIT: I would make the whole canvas and interaction on the client-side |
This would be brilliant! Thanks for everything, Automatic. |
yes please! |
i second this it will help a lot |
this would actually simplify the code for outpainting Automatic this is literally a good idea and it's good the community views your version as the defacto for the most part :) |
Yeah I would die for this ngl. Would make it easy as heck to outpaint. |
pleeeeeease |
What about a collab with author of sd infinity? |
please please please please please :) |
This would be a great addition to me. |
I work with very wide images (5:1) and SD does not handle this width well for the most part. With Infinity as part of the webui I could create better images and outpaint the extra width and have a more coherent subject. That would be awesome! Thanks for all that we have so far it has been GREAT. |
try the script basic outpainting canvas test |
https://github.com/AUTOMATIC1111/stable-diffusion-webui/wiki/Extensions#openoutpaint-extension |
|
@Frief84 Can you elaborate a bit? I can see its missing eraser, and it is obviously different UI, but everything else is in place? Regional outpainting on infinite canvas using local webui installation. It's no problem to reopen the issue, but we need to point out a difference so that someone else who sees the issue could understand this difference and implement it. |
oh yes of course sorry So the first difference I found is the infinite canvas, in the implemented openoutpaint extension it is limited, The second is that they seem to be trying to keep the style of the first picture without having to mention it in the prompt transparency is perceived as a mask if selected those are the two things that struck me as a newbee |
I see.
Transparency as a mask is purely inside-job from local inpainting implementation, probably worth a separate issue, this is not connected to openoutpaint.
|
sd-v1-5-inpainting.ckpt ... |
This is fulfilled by openoutpaint extension and blinkdl's (painthua ?) |
Am I missing something but isn't this simply better UI for inpainting? Basically the UI should display to be rendered tile area (512x512 for low VRAM people) which you can position partially overlapping the existing image and then write a prompt to tell what the area should contain. Then the missing part is automatically masked, the whole to-be-rendered tile area is used as input for img2img and ControlNet with canny/canny model + "pixel perfect" option and position the output when ready. |
https://github.com/lkwq007/stablediffusion-infinity
Could you include it in your UI?
lkwq007_stablediffusion-infinity-.Outpainting.with.Stable.Diffusion.on.an.infinite.canvas.mp4
The text was updated successfully, but these errors were encountered: