-
Notifications
You must be signed in to change notification settings - Fork 2
/
p_sight.c
342 lines (274 loc) · 6.91 KB
/
p_sight.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2016-2017 Alexey Khokholov (Nuke.YKT)
// Copyright (C) 2017 Alexandre-Xavier Labonté-Lamoureux
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// LineOfSight/Visibility checks, uses REJECT Lookup Table.
//
#include "doomdef.h"
#include "i_system.h"
#include "p_local.h"
// State.
#include "r_state.h"
//
// P_CheckSight
//
fixed_t sightzstart; // eye z of looker
fixed_t topslope;
fixed_t bottomslope; // slopes to top and bottom of target
divline_t strace; // from t1 to t2
fixed_t t2x;
fixed_t t2y;
int sightcounts[2];
//
// P_DivlineSide
// Returns side 0 (front), 1 (back), or 2 (on).
//
int
P_DivlineSide
( fixed_t x,
fixed_t y,
divline_t* node )
{
fixed_t dx;
fixed_t dy;
fixed_t left;
fixed_t right;
if (!node->dx)
{
if (x==node->x)
return 2;
if (x <= node->x)
return node->dy > 0;
return node->dy < 0;
}
if (!node->dy)
{
if (x==node->y)
return 2;
if (y <= node->y)
return node->dx < 0;
return node->dx > 0;
}
dx = (x - node->x);
dy = (y - node->y);
left = (node->dy>>FRACBITS) * (dx>>FRACBITS);
right = (dy>>FRACBITS) * (node->dx>>FRACBITS);
if (right < left)
return 0; // front side
if (left == right)
return 2;
return 1; // back side
}
//
// P_InterceptVector2
// Returns the fractional intercept point
// along the first divline.
// This is only called by the addthings and addlines traversers.
//
fixed_t
P_InterceptVector2
( divline_t* v2,
divline_t* v1 )
{
fixed_t frac;
fixed_t num;
fixed_t den;
den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
if (den == 0)
return 0;
// I_Error ("P_InterceptVector: parallel");
num = FixedMul ( (v1->x - v2->x)>>8 ,v1->dy) +
FixedMul ( (v2->y - v1->y)>>8 , v1->dx);
frac = FixedDiv (num , den);
return frac;
}
//
// P_CrossSubsector
// Returns true
// if strace crosses the given subsector successfully.
//
boolean P_CrossSubsector (int num)
{
seg_t* seg;
line_t* line;
int s1;
int s2;
int count;
subsector_t* sub;
sector_t* front;
sector_t* back;
fixed_t opentop;
fixed_t openbottom;
divline_t divl;
vertex_t* v1;
vertex_t* v2;
fixed_t frac;
fixed_t slope;
#ifdef RANGECHECK
if (num>=numsubsectors)
I_Error ("P_CrossSubsector: ss %i with numss = %i",
num,
numsubsectors);
#endif
sub = &subsectors[num];
// check lines
count = sub->numlines;
seg = &segs[sub->firstline];
for ( ; count ; seg++, count--)
{
line = seg->linedef;
// allready checked other side?
if (line->validcount == validcount)
continue;
line->validcount = validcount;
v1 = line->v1;
v2 = line->v2;
s1 = P_DivlineSide (v1->x,v1->y, &strace);
s2 = P_DivlineSide (v2->x, v2->y, &strace);
// line isn't crossed?
if (s1 == s2)
continue;
divl.x = v1->x;
divl.y = v1->y;
divl.dx = v2->x - v1->x;
divl.dy = v2->y - v1->y;
s1 = P_DivlineSide (strace.x, strace.y, &divl);
s2 = P_DivlineSide (t2x, t2y, &divl);
// line isn't crossed?
if (s1 == s2)
continue;
// stop because it is not two sided anyway
// might do this after updating validcount?
if ( !(line->flags & ML_TWOSIDED) )
return false;
// crosses a two sided line
front = seg->frontsector;
back = seg->backsector;
// no wall to block sight with?
if (front->floorheight == back->floorheight
&& front->ceilingheight == back->ceilingheight)
continue;
// possible occluder
// because of ceiling height differences
if (front->ceilingheight < back->ceilingheight)
opentop = front->ceilingheight;
else
opentop = back->ceilingheight;
// because of ceiling height differences
if (front->floorheight > back->floorheight)
openbottom = front->floorheight;
else
openbottom = back->floorheight;
// quick test for totally closed doors
if (openbottom >= opentop)
return false; // stop
frac = P_InterceptVector2 (&strace, &divl);
if (front->floorheight != back->floorheight)
{
slope = FixedDiv (openbottom - sightzstart , frac);
if (slope > bottomslope)
bottomslope = slope;
}
if (front->ceilingheight != back->ceilingheight)
{
slope = FixedDiv (opentop - sightzstart , frac);
if (slope < topslope)
topslope = slope;
}
if (topslope <= bottomslope)
return false; // stop
}
// passed the subsector ok
return true;
}
//
// P_CrossBSPNode
// Returns true
// if strace crosses the given node successfully.
//
boolean P_CrossBSPNode (int bspnum)
{
node_t* bsp;
int side;
if (bspnum & NF_SUBSECTOR)
{
if (bspnum == -1)
return P_CrossSubsector (0);
else
return P_CrossSubsector (bspnum&(~NF_SUBSECTOR));
}
bsp = &nodes[bspnum];
// decide which side the start point is on
side = P_DivlineSide (strace.x, strace.y, (divline_t *)bsp);
if (side == 2)
side = 0; // an "on" should cross both sides
// cross the starting side
if (!P_CrossBSPNode (bsp->children[side]) )
return false;
// the partition plane is crossed here
if (side == P_DivlineSide (t2x, t2y,(divline_t *)bsp))
{
// the line doesn't touch the other side
return true;
}
// cross the ending side
return P_CrossBSPNode (bsp->children[side^1]);
}
//
// P_CheckSight
// Returns true
// if a straight line between t1 and t2 is unobstructed.
// Uses REJECT.
//
boolean
P_CheckSight
( mobj_t* t1,
mobj_t* t2 )
{
int s1;
int s2;
int pnum;
int bytenum;
int bitnum;
// First check for trivial rejection.
// Determine subsector entries in REJECT table.
s1 = (t1->subsector->sector - sectors);
s2 = (t2->subsector->sector - sectors);
pnum = s1*numsectors + s2;
bytenum = pnum>>3;
bitnum = 1 << (pnum&7);
// Check in REJECT table.
if (rejectmatrix[bytenum]&bitnum)
{
sightcounts[0]++;
// can't possibly be connected
return false;
}
// An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2.
sightcounts[1]++;
validcount++;
sightzstart = t1->z + t1->height - (t1->height>>2);
topslope = (t2->z+t2->height) - sightzstart;
bottomslope = (t2->z) - sightzstart;
strace.x = t1->x;
strace.y = t1->y;
t2x = t2->x;
t2y = t2->y;
strace.dx = t2->x - t1->x;
strace.dy = t2->y - t1->y;
// the head node is the last node output
return P_CrossBSPNode (numnodes-1);
}