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Write the multiplayer code (4 players must be able to play)
-> The parameter -nodes # starts a server that waits for #-1 of players (the server is one node)
-> -port # changes the server port to # (default is 2345)
-> -net ip port could also be used. If no port is specified, then the default is used.
-> Clients use -join ip port to connect (port is optional, default is 2345)
-> Game options must be sent to the client(s)
I made a quick and dirty hack to Mocha Doom to see how hard it would be to implement Deathmatch 3.0. Maes changed a lot of stuff and it was more difficult than I expected. I had to break the support for normal deathmatch and altdeath.
Here's a checklist for the multiplayer support. It's the most important feature to add.
-> The parameter
-nodes #
starts a server that waits for #-1 of players (the server is one node)->
-port #
changes the server port to # (default is 2345)->
-net ip port
could also be used. If no port is specified, then the default is used.-> Clients use
-join ip port
to connect (port is optional, default is 2345)-> Game options must be sent to the client(s)
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