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main.lua
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main.lua
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-- function love.load() --资源加载回调函数,仅初始化时调用一次
-- end
-- function love.draw() --绘图回调函数,每周期调用
-- end
-- function love.update(dt) --更新回调函数,每周期调用
-- end
-- function love.keypressed(key) --键盘检测回调函数,当键盘事件触发是调用
-- end
local microphone = require("love-microphone")
local device, source
function love.load()
print("Opening microphone:", microphone.getDefaultDeviceName())
-- Open the default microphone device with default quality and as little latency as possible.
device = microphone.openDevice(nil, nil, 0)
-- Create a new QueueableSource to echo our audio
source = microphone.newQueueableSource()
-- Register our local callback
device:setDataCallback(
function(device, data)
source:queue(data)
source:play()
end
)
-- Start recording
device:start()
passsound = love.audio.newSource("sounds/pass.ogg", "static");love.audio.stop(passsound)
pushsound = love.audio.newSource("sounds/shot.ogg", "static");love.audio.stop(pushsound)
bgimg = love.graphics.newImage("graphics/bg.png")
quad0 = love.graphics.newQuad(1,1,720/2,1280/2,720/2,1280/2)
gdimg = love.graphics.newImage("graphics/ground.png")
quad2 = love.graphics.newQuad(1,1,840/2,281/2,840/2, 281/2)
image = love.graphics.newImage("graphics/flappy_packer.png")
quadbase = love.graphics.newQuad(1,1,590/3-1,298/3,2048/3,2048/3)
quadgaov = love.graphics.newQuad(1,300/3,508/3,158/3,2048/3,2048/3)
quadblack = love.graphics.newQuad(592/3,1/3,80/3,81/3,2048/3,2048/3)
quadwhite = love.graphics.newQuad(592/3,83/3,80/3,81/3,2048/3,2048/3)
quadbird1 = love.graphics.newQuad(673/2,1,86/2,60/2,2048/2,2048/2)
quadbird2 = love.graphics.newQuad(673/2,62/2,86/2,60/2,2048/2,2048/2)
quadbird3 = love.graphics.newQuad(673/2,123/2,86/2,60/2,2048/2,2048/2)
quadclick = love.graphics.newQuad(760/3,1,286/3,246/3,2048/3,2048/3)
quadtitle = love.graphics.newQuad(1047/3,1,508/3,158/3,2048/3,2048/3)
quadgetready = love.graphics.newQuad(510/3,300/3,508/3,158/3,2048/3,2048/3)
quadgrade = love.graphics.newQuad(1556/3,1,290/3,176/3,2048/3,2048/3)
quadstart = love.graphics.newQuad(448/3,459/3,290/3,176/3,2048/3,2048/3)
quad_num = {}
quad_num[0] = love.graphics.newQuad(1020/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[1] = love.graphics.newQuad(1084/3,300/3,55/3,100/3,2048/3,2048/3)
quad_num[2] = love.graphics.newQuad(1136/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[3] = love.graphics.newQuad(1203/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[4] = love.graphics.newQuad(1272/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[5] = love.graphics.newQuad(1342/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[6] = love.graphics.newQuad(1412/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[7] = love.graphics.newQuad(1482/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[8] = love.graphics.newQuad(1552/3,300/3,68/3,100/3,2048/3,2048/3)
quad_num[9] = love.graphics.newQuad(1622/3,300/3,68/3,100/3,2048/3,2048/3)
quad_holdback1 = love.graphics.newQuad(1,459/3,148/3,830/3,2048/3,2048/3)
quad_holdback2 = love.graphics.newQuad(150/3,459/3,148/3,830/3,2048/3,2048/3)
quadnew = love.graphics.newQuad(673/3,184/3,81/3,36/3,2048/3,2048/3)
require "menu"
require "game"
require "end"
fly = 1
score = 0
ready = 0
best = 0
up = 0
change = 0
direct = 0
gamewidth = love.graphics.getWidth()
gameheight = love.graphics.getHeight()
iniX = gamewidth/3-86/4
iniY = gameheight/2.6
posX = iniX
posY = iniY
first = 0
tbl = {}
menu_load()
end
function love.draw()
-- background (necessary)
love.graphics.draw(bgimg,quad0,0,0)
if gamestate == "menu" or gamestate == "options" then
menu_draw()
fly = fly +1
fly = fly % 4
elseif gamestate == "game" then
game_draw()
fly = fly +1
fly = fly % 4
elseif gamestate == "end" then
end_draw()
end
-- ground
if fly == 0 then
love.graphics.draw(gdimg,quad2,0,1280/2-140, 0, 1, 1, 0, 0)
elseif fly == 1 then
love.graphics.draw(gdimg,quad2,0,1280/2-140, 0, 1, 1, 5, 0)
elseif fly == 2 then
love.graphics.draw(gdimg,quad2,0,1280/2-140, 0, 1, 1, 10, 0)
elseif fly == 3 then
love.graphics.draw(gdimg,quad2,0,1280/2-140, 0, 1, 1, 15, 0)
end
end
function love.mousepressed(x, y, button)
if button == "l" then
love.audio.play(pushsound)
end
if gamestate == "menu" or gamestate == "options" then
menu_mousepressed(x,y)
elseif gamestate == "game" then
game_mousepressed()
elseif gamestate == "end" then
end_mousepressed(x,y)
end
end
function love.focus(f) gameIsPaused = not f end
function love.update(dt)
if gameIsPaused then return end
-- The rest of your love.update code goes here
-- Add microphone polling to our update loop
local loudness = device:poll()
print("Loudness : ", loudness)
if loudness > 500 then
if gamestate == "game" then
game_mousepressed()
end
end
end
function love.quit()
print("Thanks for playing! Come back soon!")
end