Racing game using Unity
What I used?
- Unity Event system to decouple between classes.
- Unity New Input system to handle different inputs from different Platforms.
- Scriptable Objects to store data like Car Specifications.
- Ray cast with Waypoint system for AI Cars Controller.
- and many more. feel free to ask any question about this project.
AI Car Controller |
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play | select Season & Difficulty |
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select car | select another car |
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select allowed car to play | and Go |
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Enjoy | Happy Racing Dude ποΈ | Perfect drift and bouns π²πΈ |
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You Win π | Music Settings πΆ | Pause π€¨ |
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