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Beestation build script

This build script is the recommended way to compile the game, including not only the DM code but also the JavaScript and any other dependencies.

  • VSCode: a) Press Ctrl+Shift+B to build. b) Press F5 to build and run with debugger attached.
  • Windows: a) Double-click BUILD.bat in the repository root to build (will wait for a key press before it closes). b) Double-click tools/build/build.bat to build (will exit as soon as it finishes building).
  • Linux: a) Run tools/build/build from the repository root.

The script will skip build steps whose inputs have not changed since the last run.

Getting list of available targets

You can get a list of all targets that you can build by running the following command:

tools/build/build --help

Dependencies

Why?

We used to include compiled versions of the tgui JavaScript code in the Git repository so that the project could be compiled using BYOND only. These pre-compiled files tended to have merge conflicts for no good reason. Using a build script lets us avoid this problem, while keeping builds convenient for people who are not modifying tgui.

This build script is based on Juke Build - follow the link to read the documentation for the project and understand how it works and how to contribute.

Named byond versions

If you have byond installations in non-standard locations or want to use few versions at once for testing you can fill in dm_versions.json file in this directory. Entries with "default" set to true will be used BEFORE byond installations in standard locations. Otherwise you need to pass --dm-version={name} to the build script to choose version you want to use. Example dm_versions.json file:

[
  {
    "name": "515.1594",
    "path": "C:\\Repo\\ByondVersions\\515.1594_byond\\byond\\bin\\dm.exe",
    "default": false
  },
  {
    "name": "funny_version",
    "path": "D:\\Repo\\ByondVersions\\514.1589_byond\\byond\\bin\\dm.exe",
    "default": true
  }
]