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CHANGELOG.md

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Death Markers Changelog

v1.1.3

  • Fixed bug with markers not showing with QOLMod "Hide Death Effect" (discord msg)

v1.1.2

  • Fixed ANOTHER bug where you get respawned twice (issue #11)

v1.1.1

  • Fixed bug when markers are disabled in settings you get respawned twice (issue #10)

v1.1.0

  • Respawn time now doesn't override options trigger respawn time (except for when total marker time > options respawn time) (issue #7)
  • Respawn time now isn't affected by the amount of markers on screen
  • Removed "Respawn Time" setting
  • Added "Marker Duration" setting
  • Added "Marker Animation Duration" setting
  • Added "This Death Marker Scale Mult" setting
  • Added death marker settings button in pause menu (off by default, also only works with node-ids installed)
  • Added "Enable in Classic Mode" setting
  • Added "Enable in Platformer Mode" setting
  • Added "Enable in Normal Mode" setting
  • Added some alternate icon texture packs (github repo)
  • Removed C++ exceptions (discord msg)
  • Fixed 32-bit android version (issue #6)

v1.0.3

  • New marker icon
  • Fixed death markers showing on both sides in dual/2 plr mode when only one icon crashes (issue #2)
  • Fixed markers not displaying in zoomed out platformer levels (hopefully) (issue #3)

v1.0.2

  • Added "Fade In Markers" setting
  • Added "Respawn Time" setting (needed because this mod overrides megahack/any other mod menu respawn time)
  • Added "Marker Scale" setting
  • Fixed bug with auto-retry being disabled still auto-respawns you (issue #1)

v1.0.1

  • Small tweaks for publishing to geode

v1.0.0

  • Initial release