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Teleportation & Move Into Cargo Interactions
AdamWaldie edited this page Jan 17, 2023
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Associated Files:
- MissionScripts\Paradrop\moveInCargoPlane.sqf
- MissionScripts\Logistics\LogiHelpers\teleport.sqf
Both of these scripts perform teleportation and can be applied to any object. They have been grouped here for convenience.
This teleports a target to a given marker or any other kind of object.
Parameters:
- 0: Object
- 1: Label text
- 2: Destination <MARKER/OBJECT/LOCATION/GROUP/TASK>
Examples:
-
[this,"Teleport - Airfield", Airstrip] call Waldo_fnc_Teleport
<- Arma 3 Map Location (Predefined) -
[this,"Teleport - Base", MyBase] call Waldo_fnc_Teleport
<- Object -
[this,"Teleport - Bart", "FOB_Bart"] call Waldo_fnc_Teleport
<- Arma 3 Map Location (Predefined) -
[this,"Teleport - Base", "respawn_west"] call Waldo_fnc_Teleport
<- Marker variable name
Please note that this script requires the destination to have a variable name to reference.
This function adds a "move-in-cargo" teleporter to an object, which allows a player to use an addaction to board an aircraft already in the air. Helpful in shortening drop times.
Arguments:
- 0: Teleporter Object
- 1: Aircraft variable Name To Teleport Into
- 2: Custom String Name For the Plane (Optional)
Example:
[this, aircraft] call Waldo_fnc_MoveInCargoPlane;
[this, aircraft, "ARGUS 1-4"] call Waldo_fnc_MoveInCargoPlane;
Please note that this script requires the destination to have a variable name to reference.
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Feature Tutorials
- Mission Intro Text
- Simple Mass Attach Items
- Automatic Fortify Setup
- Weapon Mounting With Custom Name
- Teleportation & Move Into Cargo Interactions
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