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Endgame

A video game demo created by Advait Ukidve and Mae Horak for Creative Making: Advanced Visualisation and Computational Environments for the MSc. Creative Computing at UAL CCI.
Link to GitHub: https://github.com/AdvaitU/endgame
(June 2023)

Game Summary

Endgame is a video game based in a post-apocalyptic fictional London 50 years after the bombs fell in 2019. The game lets you take the control of AI-Football Harold as you navigate a post-nuclear fictional London gathering intelligence from your network of football-AI spy colleagues and report to release the overseer Erik Ten Haag from his long imprisonment in a telephone box. In order to win the game demo, the player must use the spherical controller built for the game to traverse London and find his colleagues. Each colleague gives a little part of the information necessary to free Erik Ten Haag to win the game.

Technical Summary

The core idea of Endgame was to explore alternative control systems that tie in to the world of the game and examine how a player's perception adjusts to the affordances of their controls. The game runs using a custom built accelerometer based controller that lets the player assume the role of a ball both in game and in how they control it. The controller is built using an Adafruit BNO055 9-Axis Absolute Orientation Sensor connected to an Arduino Leonardo that communicates with Unreal Engine 5.1 real-time over Serial (thanks to Ramiro Montes De Oca's SerialCOM Plugin for Unreal Engine).

Video Documentation

  • Game Demonstration and Worldbuilding - (~ 10 minutes) This video is a trailer for the game and a demonstration of the Game Design and World with extended lore, story setting, etc. with captured in-engine and in-game playthrough footage. (Low Res Version)
  • Technical Demonstration - Endgame in Action - (~6 minutes) This video includes a demonstration of the spherical controller designed for the game in action along with captured in-engine footage + Level Design walkthroughs
  • Technical Documentation - How We Built It - (~12 Minutes long) This video is the extended technical documentation of the project and goes through a technical overview, the Arduino code, and all the Unreal Engine Blueprints required to create the game.

This Repository

  • Worldbuilding contains the lore we created for the world along with the extended story of the demo, and screenshots in sequence of building the level in Unreal Engine.
  • Technical Documentation contains detailed explanation of the code across platforms explained with screenshots
  • Arduino_Code contains the Arduino code used to carry out the functionality and a README explaining components.
  • The Gallery Folder contains final demonstration images of Endgame (displayed below)
  • The Images Folder contains images used other readmes documenting the process of creating Endgame.
  • UE5.1_Blueprints contains all the important Blueprints in the project as uasset files. These can be opened and reused in Unreal Engine 5.1.
  • AssetAttribution.md contains credits to all authors whose wark was used in/learned from for the project.

For Submission

This project was completed by Advait Ukidve and Mae Horak as a joint effort for the Creative Making: Advanced Visualisation and Computational Environments for the MSc. Creative Computing at UAL CCI. We both worked in various capacities across game design, development, prototyping, asset creation, etc. collaboratively: Both: Unreal Blueprint Design, Worldbuilding, Gameplay Design and Testing Advait: Arduino programming, Level Design, 3D Printing and Prototyping Mae: Sound Design, 3D Asset Creation, 2D Visual Design.

Gallery

The following are screenshots captured in-engine and in-game: