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A bidirectional communication system between WebDialogs and the SketchUp Ruby environment

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SketchUp Bridge: A bidirectional communication system between JavaScript and the Ruby environment

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Summary

The SketchUp Bridge provides an intuitive and asynchronous API for message passing between SketchUp's Ruby environment and dialogs. It supports any amount of parameters of any JSON-compatible type and it uses Promises to asynchronously access return values on success or handle failures.

Table of contents

API Overview

Ruby methods:

  • Bridge.new(dialog)
    Creates a Bridge instance for a UI::WebDialog or UI::HtmlDialog.

  • Bridge.decorate(dialog)
    Alternatively adds the Bridge methods to a UI::WebDialog or UI::HtmlDialog.

  • Bridge#on(callbackname) { |deferred, *arguments| }
    Registers a callback on the Bridge.

  • Bridge#call(js_function_name, *arguments)
    Invokes a JavaScript function with multiple arguments.

  • Bridge#get(js_function_name, *arguments).then{ |result| }
    Invokes a JavaScript function and returns a promise that will be resolved with the JavaScript function's return value.

JavaScript functions:

  • Bridge.call(rbCallbackName, ...arguments)
    Invokes a Ruby callback with multiple arguments.

  • Bridge.get(rbCallbackName, ...arguments).then(function (result) { })
    Invokes a Ruby callback and returns a promise that will be resolved with the callback's return value.

  • Bridge.puts(stringOrObject)
    Shorthand to print a string/object to the Ruby console.

  • Bridge.error(errorObject)
    Shorthand to print an error to the Ruby console.

Background

SketchUp has two classes for creating UI dialogs:

WebDialogs had several problems that are deeply covered in the Lost Manual. With HtmlDialog, developers still face two major difficulties that cause people to spend over and over again development time to build their own solutions instead of just building extensions:

  • There is not yet a direct foreign function invocation from Ruby to JavaScript (analog to JavaScript to Ruby: sketchup.callbackname()). While developers can use execute_script, they have to take care every single time about encoding parameters properly into a valid JavaScript string.

  • Continuous control flow is still broken into pieces because of asynchronicity. While it is possible to invoke a function and pass data from either side, it is not easy to communicate back and forth in a continuous manner (like synchronous code): JavaScript→Ruby→JavaScript→…
    sketchup.callbackname(...parameters, { 'onCompleted': function () {} }) allows to invoke a JavaScript function after the Ruby callback completed, but it neither transfers the Ruby return value nor does it give feedback about success/failure.

FAQ

Why not use the UI::WebDialog skp: protocol directly?

…Or why you should use a library like this or SKUI or any other that provides a comparable solution: By using the skp: protocol you risk to jump through the same problems that many developers before you have struggled with. The official getting started examples guide new developers using window.location = "skp:" + "some_callback@" + … all over in the code base instead of abstracting it in a function. Once your project grows bigger, this becomes not only hard to read, but also hard to maintain (edit in many places) and error-prone (string splitting/parsing). As soon as you need to convert parameters or pass many parameters, you are about to re-discover problems for which you have already found a complete and reusable solution here.

Why does UI::HtmlDialog (SketchUp 2017+) not solve all the problems?

It solves most problems but it still has some drawbacks. Firstly, callbacks are now completely asynchronous, but the HtmlDialog API has not been designed for asynchronicity (for example in sketchup.callbackname({onCompleted: function}) the onCompleted JavaScript callback is called without the Ruby return values). This makes it hard to pass data from a Ruby callback back into the same JavaScript function. Secondly, dialog.get_element_value has been removed without replacement. Thirdly, execute_script still causes pitfalls to many developers due to encoding problems. Moreover many users use SketchUp versions < 2017 and do not benefit from the improvements.

Why Promises?

Promises help us to deal with asynchronous programming.

  • Compared to the callback function pattern (callback at the end within the parameters list like onCompleted), callbacks are attached onto the returned promise object, which avoids clashes in the parameters list.

  • Promises provide two feedback channels for success and failure. So the developer can decide whether to handle errors (or some errors) on the Ruby side or JavaScript side.

  • Promises work with modern JavaScript async and await.

Features

  1. Any amount of parameters (compared to WebDialog): You can just pass parameters to the Bridge and rest assured to receive them on the JavaScript or Ruby side without worrying about turning them to string or splitting the string again.

  2. Preserves type of parameters (compared to WebDialog): Any basic, JSON-compatible types are mapped between Ruby and JavaScript.
    Ruby Hashes {:key => "value"} become JavaScript Object literals {"key": "value"}
    Ruby Arrays [1, 2, 3, "string", true] become JavaScript arrays [1, 2, 3, "string", true]
    Ruby nil becomes null

  3. Provides bidirectional callbacks: Once your JavaScript code has invoked a callback on the Ruby side, it can again invoke a callback on the JavaScript side. Similarly from the Ruby side, you can request the result of a JavaScript function and get the result returned into a Ruby callback.

  4. Asynchronous callbacks: Bridge is built with asynchronicity in mind. If you do external processing or call a web service or do any other delayed operation like having the user interact with a Tool, you may nevertheless want to return the result when it is available.

  5. Complete error and exception handling: Whereever an exception occurs, it will not anymore go unnoticed and just do nothing. You can properly handle success and failures, like giving users feedback about invalid input. Or you can redirect all errors from both JavaScript and Ruby to the Ruby Console.

  6. Backwards compatibility: Using the same code base, you can support both UI::WebDialog and UI::HtmlDialog.

Usage

This library is stand-alone and focusses on Ruby↔JavaScript communication. It does not impose a Dialog subclass or aim to "fix" or "patch" other issues or modify dialog behavior (sizing etc.).

Embedding into your extension

  1. Copy the files dist/bridge.rb and dist/bridge.js into the folder of your new extension. You can organise them in whatever folder structure you are using.
  2. Open the file bridge.rb in a text editor, scroll to the top and replace the namespace AuthorName and ExtensionName by your own namespace.
  3. In your html file, add a script tag that loads the file bridge.js (considering your own folder structure) like: <script src="bridge.js"></script>

If you use npm, you can also just add the package sketchup-bridge to your dependencies and build it into your extension's JavaScript bundle.

Usage Example

On the Ruby side:

  Bridge.decorate(dialog)
  dialog.on('compute_area') { |deferred, width, length|
    if validate(width) && validate(length)
      result = compute_area(width, length)
      deferred.resolve(result)
    else
      deferred.reject('The input is not valid.')
    end
  }

On the JavaScript side:

  Bridge.get('compute_area', width, length)
  .then(function (result) {
    $('#areaOutput').text(result);
  }, function (error) {
    $('#inputWidth').addClass('invalid');
    $('#inputLength').addClass('invalid');
    alert(error);
  });

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