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README.txt
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README.txt
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RULE/**
* Nam-Nam - A traditional Ghanaian variant of Oware
*
* Nam-nam: A Twi word (language spoken amongst the Akans of Ghana) meaning,
* "to roam" which is descriptive of the nature of play in this version of the
* game. This version of Oware is also played all along the West African Coast
* and the Caribbean. It also has many names: Jerin-Jerin (Yoruba-Nigeria),
* Round & Round (Antigua) etc.
*
* Arrangement of board at the beginning of each game or round:
* Four seeds are placed in each house on a board that is made up of two rows of
* six houses making twelve in total.
*
* Each row of six houses is the farm of the player sitting nearest to
* them, with two end houses used as stores for harvested seeds.
*
* Object of the game:
* The object of the game is to harvest all the opponents, farm. This
* ultimate aim is usually achieved after at least several rounds.
*
* Starting:
* Each player takes it in turns to start. The player must then choose a house
* from their own farm, from which all the seeds are scooped.
*
* Sowing seeds
* The seeds are then sown in an anticlockwise direction placing one seed in
* each house as one travel, around the board. If the last seed drops in a
* house with seeds in it, all the seeds are scooped up and then sown until
* ones last seed lands in a house, which is empty.
*
* If at any point in the game one player does not have any seeds, the other
* player must sow seeds from a house that would provide the opponent with
* seeds to continue playing the game. If this is not possible then the game
* comes to an end, with the remaining seeds going the player who has the seeds
* on their farm.
*
*
* End of round
* When there are eight seeds left in play, since it is impossible to play for
* the last four seeds. The player who harvests the penultimate set of four
* seeds, also gains the last set of four on the board, this then ends the
* round. The winner of the first round is the one who has harvested the most
* seeds.
*
* Second round
* Upon completion of the first round each player places the seeds they have
* won back in the houses on their farm four seeds in each house.
*
* If each is able to fill the same number of houses then it is a draw.
* However if one player is able to fill more houses than that which they
* started with then those houses filled, on the opponents side now become
* part of their farm in the next round. The winner of each round is the
* one with the most farm. This capturing of farm can go on for
* quite a while as lost farm can always be reclaimed in subsequent rounds.
*
* End of game
* The game ends when one persons farm (six houses) is completely harvested.
*
* @author chief
*/