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todo.txt
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todo.txt
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* = currently working on
major:
- various parts need to become proper C++
- more strings
- main.cpp is a mess, global variables all over
- finish shader support
- finish Cg to GLSL compiler
- add multipass
- add custom textures
- add imports
- add parameters
* rewrite input
- more C++ in inputmapper and libretroinput
- libretroinput needs massive expansion, or merging into libretro
- struct libretro is messy anyways - needs to be handled more cleanly, I only want one load function.
* more input options
* mouse support
* needed features:
- view position relative to window
- inputmouse or put that in widget_viewport?
- bind a mouse, removing its cursor and sending relative data to minir instead
* find how to implement that
- automatic mouse control for scrolling shooters
- controller support, if I can get my hands on any
- tablets and other bizarre input devices?
- netplay
- need both RetroArch-style rewind and laggy
- and selecting the right amount of each
- rewrite audio
- C++
- RetroArch-style Dynamic Rate Control
- thread it
- video recording
- record to ffmpeg
- record to GIF
- rewrite config handler again
- it's currently fairly leaky
- will need to rewrite minir.cfg.tmpl, in a new format that can be turned into a GUI
- still want the union with config.video_scale/etc, though
- now that c++ is used, strings (including input) can be turned into some kind of memory managing class - far easier
- get rid of the compressed bytecode, can be optimized later
- don't do it
- don't do it yet
- tie core options to input sources, for layer toggle in snes9x
incomprehensible:
- figure out the Mupen64 issues
- why is Windows OpenGL 48fps?