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https://github.com/AnalyticalGraphicsInc/cesium/blob/1.6/Source/Scene/Camera.js#L2490-L2495 I'd say it should be wrapped with if (!offset.range) { ... } to only change the range if it wasn't provided
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camera.flyToBoundingSphere should always use range when it's supplied
db29e1d
Fixes #2519 I also tweaked `distanceToBoundingSphere2D` because it was giving incorrect results on my machine.
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https://github.com/AnalyticalGraphicsInc/cesium/blob/1.6/Source/Scene/Camera.js#L2490-L2495
I'd say it should be wrapped with
if (!offset.range) { ... }
to only change the range if it wasn't provided
The text was updated successfully, but these errors were encountered: