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zh.json
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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 选项",
// some config options
"Bool.ShowOptionsTabInMenu.DisplayedName": "在游戏菜单中显示选项",
"Bool.ShowOptionsTabInMenu.Tooltip": "在游戏内菜单中启用额外的选项卡,您可以在其中配置此模组的每个选项。",
"Text.ApplyDefaultSettingsFromThisSave.DisplayedName": "应用此保存中的默认设置",
"Text.ApplyDefaultSettingsFromThisSave.Tooltip": "新角色将从这个保存的文件继承mod的设置。",
"Keybinds.OpenCalendarKeybind.DisplayedName": "打开日历",
"Keybinds.OpenCalendarKeybind.Tooltip": "通过热键打开日历。",
"Keybinds.OpenQuestBoardKeybind.DisplayedName": "打开任务板",
"Keybinds.OpenQuestBoardKeybind.Tooltip": "通过热键打开任务板。",
"Keybinds.Subtitle.ShowRange.displayedName": "显示物品效果范围",
"Keybinds.Subtitle.ShowRange.Tooltip": "例如:稻草人、洒水器、祝尼魔屋、蜂房、蘑菇树桩和长满苔藓的种子。",
"Keybinds.ShowOneRange.DisplayedName": "显示单个范围",
"Keybinds.ShowOneRange.Tooltip": "当鼠标移至需要显示的物品上时,显示范围。",
"Keybinds.ShowAllRange.DisplayedName": "显示全部范围",
"Keybinds.ShowAllRange.Tooltip": "当鼠标移至需要显示的物品上时,显示所有范围。",
//GUI - Billboard
"Billboard": "布告栏",
"Calendar": "日历",
"SlayerGoals": "怪物消灭目标",
//GUI - Seed shop
"HarvestPrice": "收获价格",
//Production
"Days": "天",
"Hours": "时",
"Minutes": "分",
"MachineProcessing": "加工中",
"MachineDone": "完成",
//Harvest
"DaysToMature": "天后成熟",
"ReadyToHarvest": "可以收获!",
"With": "已使用",
"Fertilized": "已施肥",
"Watered": "已浇水",
"NotWatered": "未浇水",
"DoesNotProduceThisSeason": "本季不生产",
//Tree
"Stump": "树桩",
"Tree": "树",
"stage": "阶段",
"Oak": "橡",
"Maple": "枫",
"Pine": "松",
"Palm": "棕榈",
"Mushroom": "蘑菇",
"Mahogany": "桃花心木",
"PalmJungle": "棕榈(丛林)",
"GreenRainType1": "苔雨I",
"GreenRainType2": "苔雨II",
"GreenRainType3": "苔雨III",
"Mystic": "神秘",
"VmvBirch": "(VMV) 白桦",
"SVEBirch": "(SVE) 白桦",
"SVEFir": "(SVE) 冷杉",
//Display icons - General
"TodaysRecipe": "今日食谱:",
"TravelingMerchantIsInTown": "旅行商人在镇上!",
"RainNextDay": "明天有雨",
"ThunderstormNextDay": "明天雷雨",
"SnowNextDay": "明天有雪",
"IslandRainNextDay": "明天岛屿有雨",
"IslandThunderstormNextDay": "明天岛屿雷雨",
"DaysUntilToolIsUpgraded": "{1}还有 {0} 天完成!",
"ToolIsFinishedBeingUpgraded": "{0}完成了!",
"NpcBirthday": "{0}的生日",
"RobinBuildingStatus": "罗宾将在 {0} 天内完成你的新建筑",
"RobinHouseUpgradeStatus": "罗宾将在 {0} 天内完成升级你的房子",
// Display icons - Foragables
"CanFindSalmonberry": "今天可以找到美洲大树莓",
"CanFindBlackberry": "今天可以找到黑莓",
"CanFindHazelnut": "今天可以在树上找到榛子",
//Display icons - Luck
"DailyLuckValue": "你的今日幸运值为 {0}",
"FeelingLucky": "你感到今天很幸运!!",
"LuckyButNotTooLucky": "你感到很幸运……但不是太幸运",
"NotFeelingLuckyAtAll": "你今天一点都不幸运……",
"MaybeStayHome": "也许你今天应该待在家里……",
"LuckStatus1": "你感到今天很幸运",
"LuckStatus2": "你感到今天有点幸运",
"LuckStatus3": "今天掌握在你的手中",
"LuckStatus4": "今天精灵们十分冷漠",
"LuckStatus5": "今天运气不会站在你这边",
"LuckStatus6": "也许你今天应该待在家里……",
//Settings - General
"ShowLevelUpAnimation": "显示升级动画",
"ShowExperienceBar": "显示经验条",
"AllowExperienceBarToFadeOut": "允许经验条淡出",
"ShowExperienceGain": "显示获得的经验值",
"ShowLocationOfTownsPeople": "在地图上显示 NPC",
"ShowAnimalsNeedPets": "显示动物需要关爱的图标",
"HideAnimalPetOnMaxFriendship": "在动物达到最大心情时隐藏",
"ShowCropAndBarrelTooltip": "显示作物与桶的剩余时间",
"ShowItemEffectRanges": "显示稻草人与洒水器的范围",
"ButtonControlShow": "按下LeftCtrl显示当前,同时按下LeftAlt显示全部",
"ShowBombRange": "显示炸弹摧毁范围",
"ShowExtraItemInformation": "鼠标悬停时显示物品信息",
"ShowHarvestPricesInShop": "在购买页面显示收获价格",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "显示日历与布告栏按钮",
"ShowHeartFills": "显示关系的爱心填充",
"ShowTodaysGifts": "显示今天赠送的礼物",
//Settings - Show icons
"ShowBirthdayIcon": "显示生日图标",
"HideBirthdayIfFullFriendShip": "满好感度时隐藏生日图标",
"ShowTravelingMerchant": "显示旅行商人",
"HideMerchantWhenVisited": "在访问后隐藏",
"ShowRainyDay": "显示雨天",
"ShowWhenNewRecipesAreAvailable": "显示可学习的新食谱",
"ShowToolUpgradeStatus": "显示工具升级状态",
"ShowRobinBuildingStatusIcon": "显示罗宾工作进度",
"ShowLuckIcon": "显示运气图标",
"ShowExactValue": "显示精确的值",
"ShowSeasonalBerry": "显示季节采摘物",
"ShowSeasonalBerryHazelnut": "显示树上的榛子",
//Others
"LevelUp": "升级",
"TrackOnMap": "在地图追踪"
}