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TidyEngine

TidyEngine is a game engine that was created for making games in a C++ framework. V0.2 moved away from SDL2 and instead uses GLFW for window and input handling. It uses glad and GLFW for fast modern OpenGL rendering. It also uses the stb_image.h header file for bitmap loading and for audio it uses OpenAL as a backend and libogg for loading audio files. Right now the only scripting that is supported is Lua scripting.

Features

  • All rendering is done through modern OpenGL
  • Fully cross-platform, only uses standard C++ and cross-platform libraries
  • Entity management based on the ECS architecture
  • Lua scripting

Build instructions

Here is all the dependencies you need for building the engine:

  • CMake, used for building the project
  • assimp, used for 3D mesh loading
  • GLFW, used for handling windows and the input
  • glad, used for OpenGL rendering. (glad is already included in this repository)
  • glm, used for vectors and matrixes
  • stb_image.h, used for bitmap loading
  • OpenAL, used for audio
  • libogg & libvorbis, used for loading sound samples
  • LuaJIT, used for Lua scripting
  • Freetype2, used for font loading and rendering

Linux Instructions

  • Clone the repository using the git clone https://github.com/AntiSC2/TidyEngine.git command.
  • Install all the dependencies listed above.
  • Change directory to the TidyEngine/bin folder.
  • Run the command cmake -Wdev ...
  • Run make inside the bin folder to build the project.
  • Both a 2D demo and a 3D demo will be built by default. This can be disabled with -DBUILD_DEMO2D and -DBUILD_DEMO3D respectively.
  • Copy the shaders from the shaders folder to the working directory you are using to run the demos.

Windows Instructions with Visual Studio

  • Clone the repository using the git clone https://github.com/AntiSC2/TidyEngine.git command or other method.
  • Run CMake with the source directory set to the top-level directory and the binary directory set to the bin folder.
  • Set Visual Studio as the target compiler in CMake.
  • BUILD_EXTERNAL_DEPENDENCIES also generates build files for all dependencies, except for luajit, if set to TRUE. Luajit still needs manual compiling and moving of files. See http://luajit.org/install.html for more information.
  • Generate the build files.
  • Open up the generated ALL_BUILD.vcproj and build the project.
  • By default this will also build most of the dependencies.

License

TidyEngine is under the MIT License. Certain files under the bin/ folder have other licenses applied to them. Please check LICENSE-ART.md located under the bin/ folder for more information.