- Added support for monochromatic color
- Added Travis CI Configuration
- Fixed an issue that was incorrectly applying the from value.
- The framework assumed that the view's layer properties relative to the presentation layer.
- Updated the maker block to nonescaping as it should have been
- Updated caching API as follows & fixed documentation accordingly
// Deleted func cacheAnimation(animation: Any, forKey key: String, timingPriority : FAPrimaryTimingPriority = .maxTime) // Added func registerAnimation(animation: Any, forKey key: String, timingPriority : FAPrimaryTimingPriority = .maxTime)
- Swift 3.0 / 3.1 Support
- Removed support for Swift 2.2 / 2.3
- Few minor bug fixes
-
Swift 3.0 / 2.2 / 2.3 Update :
- 0.9.4-3.x (Swift 3.0)
- 0.9.4-2.x (Swift 2.2 / Swift 2.3)
-
Cleanup on Swift 3.0 branch
- Stability Updates / Performance Improvements
- Bug Fixes for the .Average / .Median priority calculations
-
For consistency APIs have been updated,
- Renamed FAAnimation -> FABasicAnimation
- API Changed :
FlightAnimator.Swift // Deleted public func triggerOnStart(timingPriority:, onView :, animator:) public func triggerAtTimeProgress(timingPriority :, atProgress :, onView :, animator:) public func triggerAtValueProgress(timingPriority:, atProgress:, onView:, animator:) // Added public func triggerOnStart(onView:, timingPriority: ,animator:) public func triggerOnProgress(progress:, onView :, timingPriority :, animator:) public func triggerOnValueProgress(progress:, onView:, timingPriority:, animator:) // New public func triggerOnCompletion(onView:, timingPriority:, animator:) UIView+FAAnimation // Added func cacheAnimation(forKey: String, timingPriority:, animator:) func cacheAnimation(animation: , forKey:, timingPriority :) func applyAnimation(forKey key: String, animated : Bool = true) Global Definitions // Removed registerAnimation(onView : UIView, forKey: String, timingPriority :, animator :)
-
Bug fixes:
- Sequencing Animations: You can not trigger an animation by an animation on the triggering view
- No API differences
- Fixed Decay Configuration
- No API differences
- Refactored Interpolation logic, simplified the structure to using vectors
- Fix bug, where prior triggers were not getting cancelled
- Fixed Issue animating between color spaces with different numbers of components
- Fixed Bug Issue #13 reported by @springlo, M33 Property sprign pointing to M34
- Added tvOS Support for both Carthage and Cocoapods
- Added the ability to listen to CAAnimationDelegate by setting a closure on the animator instance within the build closure
- Added the ability to interpolate CGColor, RGBA, HSBA, and Monochromatic
- Added property accessors for backgroundColor, borderColor, shadowColor
- Fix for synchronizing, it was running the sychronization logic twice, 30%+ performance improvement
- Removed unnecessary Type Conversion between Doubles and CGFloats
- Refactored the value / time based progress logic
- Added Build support for iOS 8.0+ (prior was only built via Carthage / Cocoapods for ios 9.3)
- Added missing file references for the Carthage Framework Project
- Update parts of the README
- Added Contibution documentation
- Added Code of Conduct
- Refactored the Interpolator
- Refactored / Fixed Sequencing Logic
- Multiple Sequences for the same progress trigger value should fire correctly
- Value Based triggers now work with springs
- Renamed Linear timing curves:
- LinearSmooth -> SmoothStep
- LinearSmoother -> SmootherStep
- Added 3 more timing curves:
- InAtan
- OutAtan
- InOutAtan
- Updated the app demo
- Added option to enable and disable a secondary view
- Added ability to test out time based / value based triggers with secondary view
- Moved the picker into individual cells for each property
- Refactored some of the code:
- Created an FAInterpolator for all the interpolation logic
- Accidentally removed OutIn easings in version 0.6.0, fixed
- Refactored some of the code:
- Separate file for FAEasing and FASpring
- Simplified the synchronization logic inside of FAAnimation
- Removed some of the loose extensions
- You can also set the timing priority on
triggerAtTimeProgress()
ortriggerAtValueProgress()
.
- Updated the naming convention of the easing curves by removing the 'Ease' prefix on the enumerator to make swift-like syntax, now you can easily access animations without being presented too many types.
- i.e .EaseInSine -> .InSine ,
- i.e .EaseInOutSine -> .InOutSine
- Added the ability to set the timing priority on the
registerAimation()
andanimate()
method- The default is .MaxTime
- Refactored some code and ensured that it is in the right places
- Separated the readme into multiple pages, with a reference for easing curves, supported animatable properties, and alas these release notes
- Added the following parametric curves
- EaseOutInSine
- EaseOutInQuadratic
- EaseOutCubic
- EaseOutInCubic
- EaseOutInQuartic
- EaseOutInQuintic
- EaseOutInExponential
- EaseOutInCircular
- EaseOutInBack
- EaseOutInElastic
- EaseOutInBounce
- Added animate() as part of a UIView extension
- This triggers an animation without caching it.
- Prior you had to cache an animation, then trigger it
- Fixed the progress trigger logic
- Bug was introduced during work on the blocks based animations
- Initial Public Release
- Introduced blocks based animation builder