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release_notes.md

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Release Notes

Version 0.9.8

  • Added support for monochromatic color
  • Added Travis CI Configuration

Version 0.9.7

  • Fixed an issue that was incorrectly applying the from value.
    • The framework assumed that the view's layer properties relative to the presentation layer.
  • Updated the maker block to nonescaping as it should have been

Version 0.9.6

  • Updated caching API as follows & fixed documentation accordingly
     // Deleted
     func cacheAnimation(animation: Any,
                             forKey key: String,
                             timingPriority : FAPrimaryTimingPriority = .maxTime)
    
     // Added
     func registerAnimation(animation: Any,
                                forKey key: String,
                                timingPriority : FAPrimaryTimingPriority = .maxTime)
    

Version 0.9.5

  • Swift 3.0 / 3.1 Support
  • Removed support for Swift 2.2 / 2.3
  • Few minor bug fixes

Version 0.9.4-3.x / 0.9.4-2.x

  • Swift 3.0 / 2.2 / 2.3 Update :

    • 0.9.4-3.x (Swift 3.0)
    • 0.9.4-2.x (Swift 2.2 / Swift 2.3)
  • Cleanup on Swift 3.0 branch

Version 0.9.3

  • Stability Updates / Performance Improvements
  • Bug Fixes for the .Average / .Median priority calculations

Version 0.9.2

  • For consistency APIs have been updated,

    • Renamed FAAnimation -> FABasicAnimation
    • API Changed :

     FlightAnimator.Swift
    
     // Deleted
     public func triggerOnStart(timingPriority:, onView :, animator:)
     public func triggerAtTimeProgress(timingPriority :, atProgress :, onView :, animator:)                                                
     public func triggerAtValueProgress(timingPriority:, atProgress:, onView:, animator:)                         
    
     // Added
     public func triggerOnStart(onView:, timingPriority: ,animator:)
     public func triggerOnProgress(progress:, onView :, timingPriority :, animator:)
     public func triggerOnValueProgress(progress:, onView:, timingPriority:, animator:)
    
     // New
     public func triggerOnCompletion(onView:, timingPriority:, animator:)  
    
    
     UIView+FAAnimation
    
     // Added
     func cacheAnimation(forKey: String, timingPriority:, animator:)
     func cacheAnimation(animation: , forKey:, timingPriority :)   
    
     func applyAnimation(forKey key: String, animated : Bool = true)
    
     Global Definitions
    
     // Removed
     registerAnimation(onView : UIView, forKey: String, timingPriority :, animator :)
    
    
  • Bug fixes:

    • Sequencing Animations: You can not trigger an animation by an animation on the triggering view

Version 0.9.1

  • No API differences
  • Fixed Decay Configuration

Version 0.9.0

  • No API differences
  • Refactored Interpolation logic, simplified the structure to using vectors
  • Fix bug, where prior triggers were not getting cancelled
  • Fixed Issue animating between color spaces with different numbers of components

Version 0.8.1

  • Fixed Bug Issue #13 reported by @springlo, M33 Property sprign pointing to M34

Version 0.8.0

  • Added tvOS Support for both Carthage and Cocoapods
  • Added the ability to listen to CAAnimationDelegate by setting a closure on the animator instance within the build closure
  • Added the ability to interpolate CGColor, RGBA, HSBA, and Monochromatic
  • Added property accessors for backgroundColor, borderColor, shadowColor
  • Fix for synchronizing, it was running the sychronization logic twice, 30%+ performance improvement

Version 0.7.3

  • Removed unnecessary Type Conversion between Doubles and CGFloats
  • Refactored the value / time based progress logic

Version 0.7.2

  • Added Build support for iOS 8.0+ (prior was only built via Carthage / Cocoapods for ios 9.3)

Version 0.7.1

  • Added missing file references for the Carthage Framework Project
  • Update parts of the README
  • Added Contibution documentation
  • Added Code of Conduct

Version 0.7.0

  • Refactored the Interpolator
  • Refactored / Fixed Sequencing Logic
    • Multiple Sequences for the same progress trigger value should fire correctly
    • Value Based triggers now work with springs
  • Renamed Linear timing curves:
    • LinearSmooth -> SmoothStep
    • LinearSmoother -> SmootherStep
  • Added 3 more timing curves:
    • InAtan
    • OutAtan
    • InOutAtan
  • Updated the app demo
    • Added option to enable and disable a secondary view
    • Added ability to test out time based / value based triggers with secondary view
    • Moved the picker into individual cells for each property

Version 0.6.1

  • Refactored some of the code:
    • Created an FAInterpolator for all the interpolation logic
  • Accidentally removed OutIn easings in version 0.6.0, fixed

Version 0.6.0

  • Refactored some of the code:
    • Separate file for FAEasing and FASpring
    • Simplified the synchronization logic inside of FAAnimation
    • Removed some of the loose extensions
  • You can also set the timing priority on triggerAtTimeProgress() or triggerAtValueProgress().

Version 0.5.0

  • Updated the naming convention of the easing curves by removing the 'Ease' prefix on the enumerator to make swift-like syntax, now you can easily access animations without being presented too many types.
    • i.e .EaseInSine -> .InSine ,
    • i.e .EaseInOutSine -> .InOutSine
  • Added the ability to set the timing priority on the registerAimation() and animate() method
    • The default is .MaxTime
  • Refactored some code and ensured that it is in the right places
  • Separated the readme into multiple pages, with a reference for easing curves, supported animatable properties, and alas these release notes

Version 0.4.0

  • Added the following parametric curves
    • EaseOutInSine
    • EaseOutInQuadratic
    • EaseOutCubic
    • EaseOutInCubic
    • EaseOutInQuartic
    • EaseOutInQuintic
    • EaseOutInExponential
    • EaseOutInCircular
    • EaseOutInBack
    • EaseOutInElastic
    • EaseOutInBounce

Version 0.3.0

  • Added animate() as part of a UIView extension
    • This triggers an animation without caching it.
    • Prior you had to cache an animation, then trigger it
  • Fixed the progress trigger logic
    • Bug was introduced during work on the blocks based animations

Version 0.2.0

  • Initial Public Release
  • Introduced blocks based animation builder