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Hotfix compile error
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Arkensor committed Feb 18, 2023
1 parent 3be19e0 commit 3239174
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Showing 3 changed files with 0 additions and 51 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,6 @@ class GameMenu extends PopupMenu

string checkboxLayout = "$CurrentDir:missions\\DayZCommunityOfflineMode.ChernarusPlus\\core\\modules\\ComEditor\\gui\\layouts\\CheckboxTemplate.layout";

void GameMenu()
{
}

void ~GameMenu()
{
}

override void Init()
{
m_checkboxPanel = layoutRoot.FindAnyWidget("game_checkbox_panel");
Expand Down Expand Up @@ -55,11 +47,6 @@ class GameMenu extends PopupMenu
UpdateCheckBoxes();
}

override void OnHide()
{

}

void UpdateCheckBoxes()
{
foreach( string widgetName, string function : checkBoxMap )
Expand All @@ -76,10 +63,6 @@ class GameMenu extends PopupMenu
}
}

void Update()
{
}

bool ToggleOldAiming( CheckBoxWidget widget )
{
if ( widget ) // Temp work around. I'm lazy xd
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Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,6 @@ class GameMenu extends PopupMenu

string checkboxLayout = "$CurrentDir:missions\\DayZCommunityOfflineMode.Enoch\\core\\modules\\ComEditor\\gui\\layouts\\CheckboxTemplate.layout";

void GameMenu()
{
}

void ~GameMenu()
{
}

override void Init()
{
m_checkboxPanel = layoutRoot.FindAnyWidget("game_checkbox_panel");
Expand Down Expand Up @@ -55,11 +47,6 @@ class GameMenu extends PopupMenu
UpdateCheckBoxes();
}

override void OnHide()
{

}

void UpdateCheckBoxes()
{
foreach( string widgetName, string function : checkBoxMap )
Expand All @@ -76,10 +63,6 @@ class GameMenu extends PopupMenu
}
}

void Update()
{
}

bool ToggleOldAiming( CheckBoxWidget widget )
{
if ( widget ) // Temp work around. I'm lazy xd
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,6 @@ class GameMenu extends PopupMenu

string checkboxLayout = "$CurrentDir:missions\\DayZCommunityOfflineMode.Namalsk\\core\\modules\\ComEditor\\gui\\layouts\\CheckboxTemplate.layout";

void GameMenu()
{
}

void ~GameMenu()
{
}

override void Init()
{
m_checkboxPanel = layoutRoot.FindAnyWidget("game_checkbox_panel");
Expand Down Expand Up @@ -55,11 +47,6 @@ class GameMenu extends PopupMenu
UpdateCheckBoxes();
}

override void OnHide()
{

}

void UpdateCheckBoxes()
{
foreach( string widgetName, string function : checkBoxMap )
Expand All @@ -76,10 +63,6 @@ class GameMenu extends PopupMenu
}
}

void Update()
{
}

bool ToggleOldAiming( CheckBoxWidget widget )
{
if ( widget ) // Temp work around. I'm lazy xd
Expand Down

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