-
Notifications
You must be signed in to change notification settings - Fork 0
/
video.h
56 lines (48 loc) · 2.66 KB
/
video.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
/*
* reinette, a french Apple II emulator, using SDL2
* and powered by puce65c02 - a WDS 65c02 cpu emulator by the same author
* Last modified 1st of July 2021
* Copyright (c) 2021 Arthur Ferreira (arthur.ferreira2@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef _VIDEO_H
#define _VIDEO_H
class Video {
public:
int gfxmode;
uint8_t glyph; // a TEXT character, or 2 blocks in GR
enum characterAttribute { A_NORMAL, A_INVERSE, A_FLASH } glyphAttr; // character attribute in TEXT
uint8_t previousBit[192][40] = {0}; // the last bit value of the byte before.
int previousDots[192][40] = {0}; // check which Hi-Res 7 dots needs redraw
int previousBlocks[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
int previousChars[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
int previousChars80[24][40] = {0}; // check which Lo-Res blocks or text chars needs redraw
uint32_t fontNormal[128][8][7]; // normal font
uint32_t fontInverse[128][8][7]; // reversed font
uint32_t screenPixels[280*192] = {0xFF000000};
uint32_t screenPixels80[560*384] = {0xFF000000};
uint32_t ramHeatmap[256*256] = {0xFF000000};
uint32_t auxHeatmap[256*256] = {0xFF000000};
Video();
~Video();
void update();
void clearCache();
};
#endif