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Build Maya_usd failed on maya2020 #297
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Hi @jackiezxt 1-
I believe this is a typo in Pixar's document. The sentence before indeed contradicts it. 2- 3- Hope this helps. |
Hi@HamedSabri-adsk |
Hi ,@HamedSabri-adsk |
@jackiezxt glad to hear things work. Please close this issue if you longer see any problems building the project. @mattyjams can you please review this PR: PixarAnimationStudios/OpenUSD#1120 |
Hi, @HamedSabri-adsk , the building process was successful, but when I use usdview, some issue hits me, USD-20.02
|
@jackiezxt not really sure if your latest post is related to this ticket but we haven't done much testing on Catalina. This is also mentioned in the build doc:
As for issues on Catalina, there are already some posts on usd-interest: [usd-interest] Any luck compiling/running USDView using MacOS Catalina Have you already checked them out? |
@HamedSabri-adsk, thank you, I think I should wait for the right version for testing on Catalina. |
Describe the issue
A description of what the issue is.
I built pxr_usd core on Win10 vs2017 for maya2020, but it failed in [x64 Native Tools Command Prompt for VS 2017]window, so I check that description on GitHub page(https://github.com/PixarAnimationStudios/USD/tree/master#windows), it says should be in x86, so I use it and succeeded in x86 native command prompt, but when I want to build maya_usd, I failed again. I used the code:
python build.py --generator Ninja --build-args=-DCMAKE_MAKE_PROGRAM=ninja.exe --maya-location "C:\Program Files\Autodesk\maya2020" --pxrusd-location c:\USD --devkit-location c:\devkitBase_maya2020 C:\USD_WorkSpace
Build log
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build_log.txt
Specs:
Additional context
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