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Loot Pools need updating #217

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TheStatic opened this issue Jul 28, 2016 · 9 comments
Open

Loot Pools need updating #217

TheStatic opened this issue Jul 28, 2016 · 9 comments

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@TheStatic
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TheStatic commented Jul 28, 2016

1. All of the avali gun alt fire is gone. Is this an error or intentional? I really hope it isn't intentional, because while the weak damage is somewhat understandable (if you compare to most vanilla drop guns, they are very slow for their damage though), the lack of alt fire made most of them pretty much worthless. (Fevix edit: Fixed)

2. The Refrigeration Cabinet doesn't seem to be tagged/enabled to freeze decay of food/be a fridge. (Fevix edit: Fixed)

I know the rest technically aren't bugs/glitches, but they are issues with the mod itself I wanted to voice. Sorry if it's bad timing.

  1. A major issue I have with avali settlements and locations in general is that the loot pool of the boxes/chests are... extremely dry, usually containing only a couple seeds, a recipe, and the occasional chit. There should be more of a variety, honestly, such as small amounts of basic crafting materials (nanocanvas, aerogel, tungsten, and some blocks) which should be easy to do, vanity items (perhaps adopted from the old abandoned avali vanity mod with permission?), and/or codexes about avali lore (though I dunno how comfortable you'd be about doing that without Ryuujin's input). Well, the content is up to you, really, but the idea is more of a variety and content.
  2. Also, what's your plan concerning avali data chits? Ryuujin planned to dummy them out entirely, will that also be your plan, and to replace them with something more useful (like a core/module loot pool for the chit-only graves, or another avali-specific item) or make the chits more useful eventually, such as fulfilling their original intent of upgrading the weapons to have bonus effects? (though probably the previous since it's easier...) As is, they're little more than junk.
@Jeadbe
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Jeadbe commented Jul 28, 2016

Refrigeration Cabinet has already been changed on the Github version. Alt gun fire is in the works. All weapons changed to Active Items. The devs are in the process of converting all the weapons to the new format.

@Fevix
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Fevix commented Jul 28, 2016

The chits are already used to upgrade weapons for extra effects, as you can take the P-X Hails and upgrade them to bouncing shots or explosive shots.

@TheStatic
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I'm aware, but customizing only two different weapons that don't see much use doesn't really justify their taking up 90% of the loot pool.

@Fevix
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Fevix commented Jul 28, 2016

I know this, and there are plans to change it, but currently it's a low-priority thing.

@TheStatic
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Oh, that's what I wanted to know. Thanks! c:

@Fevix
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Fevix commented Jul 28, 2016

As for the alt fires, they shouldn't have vanished. I'm still seeing them on my end. Did you install any new mods recently?

To note: The assault rifles have not had their altfires updated, but broadswords, hammers, shotguns, firelances, and bows all have.

@TheStatic
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I re-checked, and the Firelances and QRCs have their alt fires back now, but the rest of the guns still have missing alt fires. Might be an issue on my end? Steam's been 'forgetting' to update my mods now and then.

@Fevix
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Fevix commented Jul 28, 2016

Firelances, bows, and QRC's are the only ones to have regained their altabilities. I'm going through right now to re-add the rest of them.

As of now, the minigun and assault rifle do NOT have a properly-defined alt ability.

@Fevix Fevix changed the title Missing AltFire, lack of chill, and loot pools. Loot Pools need updating Jul 29, 2016
@TheStatic
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TheStatic commented Jul 29, 2016

I forgot- are you aware that beds now are supposed to stop hunger, but avali mod beds don't yet? (Fevix note: Now fixed in dev version)

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