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Releases: BEEmod/BEE2.4

Pre-Release 13

24 Nov 09:45
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Pre-Release 13 Pre-release
Pre-release
  • Add puzzle backup/restore utility (File > Backup/Restore, or run bin/backup_tool). This allows backing up and restoring puzzles. It can optionally be triggered automatically when exporting items.
  • Added an internal templating system to allow generating complex geometry with style and orientation-appropriate textures.This is used for angled blocks and the cutouts surrounding Excursion Funnels and cube droppers. (The textures now vary just like walls do.)
  • Rewrote the clumping randomization algorithm (used for Old Aperture and BTS walls) to allow it to function on ceilings as well, and to apply correctly to partial block items.
  • Added the ability to disable individual packages, without deleting the actual zip file.
  • Reduced the size of the application binaries.

  • Add Angled Blocks
  • Add Flat Partial Blocks
  • Add 'Special Marker' item
  • Window item stripes always generate horizontally
  • Fix BEE logic gates
  • Improve P1 observation rooms (floor/ceiling versions, add light models)
  • Use models for P1 style sign frames
  • Add borders to top and bottom of 50s and BTS fizzlers.
  • Generate Cave Portraits dynamically based on chosen voice pack (50s-80s, Clean style)
  • Fix 60s flamethrower

Mac version 13.1: use correct version of FakeZip.

Pre-Release 12

08 Nov 03:06
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Pre-Release 12 Pre-release
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  • New item: Unstationary Scaffolds. These act like more versatile versions of track platforms. Place emitter items in the map, and link the emitters with antlines in the order you wish the platform to move in. Connect regular inputs to the first emitter to control the whole system. Use the Slot emitter on the beginning and end to make platforms continuously spawn instead of move back and forth.
  • New item: Cutout tile. This generates incomplete floors, like many Overgrown or Art Therapy maps. Place two on opposite corners of a rectangular section of floor, and link with antlines. The area covered should be flat. Ensure the sides of the blocks below the item are not visible, as these will be removed.
  • Add full Aperture Tag support. Select Aperture Tag's game directory (File > Add Game), and export normally. To place gun activation fizzlers, place the sign item and connect it to a normal fizzler with antlines. The orientation of the fizzler is based on the side the sign is placed on.
    (Currently supported: Clean Coop, SP Clean, SP 50s-80s, SP Portal 1)
  • New item: Infinite HEP Pellet - a High Energy Pellet without an emitter.
  • Add Old Aperture Track Platform and Stair variants
  • Add Old Aperture Companion Cube
  • Add 70s and 80s Small Observation Room variants
  • Add P1 Piston Platform
  • Add P1 portalgun viewmodel
  • Add P1 ditch variant
  • Generate debris and junk in Overgrown goo pits
  • Fix orientation of Clean dropperless Reflection Cubes

Packages

pr12.1_win: Include correct version

Beta Pre-Release 11

30 Sep 01:01
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Beta Pre-Release 11 Pre-release
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  • Add icons to the bottom of selector windows, to show various attributes of items
  • Allow using custom sounds for in-editor items
  • Fix orientation when placing mandatory items manually
  • Set the PaintInMap property based on the presence of gel items

Beta Pre-Release 10

18 Sep 02:02
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Beta Pre-Release 10 Pre-release
Pre-release
  • Fix Overgrown floor antlines
  • Ensure gameinfo.txt is modified after every export
  • Implement map screenshot overrides (either the original PeTI, an automatic screenshot, or a custom one)
  • Add the ability to pack files directly into the custom compiler
  • Show message if packages directory is missing
  • Fix resizing selector window
  • Fix size of context menu on OSX

Beta Pre-Release 9

29 Aug 09:24
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Beta Pre-Release 9 Pre-release
Pre-release

The released version has been split into two parts - To actually have any items, copy the zips from the BEE2-items repro into a packages/ subfolder.

  • Add tooltips to some widgets in the client
  • Add ability to change fizzler thickness to CustFizzler
  • Change 'special' texture logic - floor-specific textures for Flip and Angled Panels
  • Fix rotation and scaling for P1 panel edges

pr9.5: Include correct compiler version

Beta Pre-Release 8

01 Aug 07:47
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Beta Pre-Release 8 Pre-release
Pre-release
  • Mac Version
    To install, extract to a folder and run the BEE2 executable in bin/.
  • Give player different portalguns based on the presence of autoportals in the map
  • Voicelines play correctly
  • Add button to fill palette with random items
  • Tooltips for some buttons
  • Allow bottomless pits in all styles
  • Make BTS skybox work in other styles
  • Fix 60s coop exits
  • Add some decoration in Clean Entry 2
  • Fix 50s Cave and Clean GLaDOS
  • Overgrown light bridge
  • BTS infinite pedestal button is now a circuit breaker

Beta Pre-Release 7

11 Jul 08:23
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Beta Pre-Release 7 Pre-release
Pre-release
  • Fix config folder bug
  • Fix voice lines
  • Add 50s and 70s button editor models
  • BTS Entry 'elevator'
  • Fix custom fizzler model textures
  • Add Overgrown cube droppers
  • Fix HMW's logic
  • Add Overgrown Square Warm Light
  • Add P1 Goo

Beta Pre-Release 6.5

06 Jul 03:46
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Beta Pre-Release 6.5 Pre-release
Pre-release
  • Improve texture algorithm, no misaligned textures around embedded items
  • Make goo mist additionally controlled by a stylevar
  • Extract resource files in the background, so the BEE2 can still be used
  • Add progress bars when exporting, to give progress feedback
  • Custom compiler functions correctly when compiling maps that are not in sdk_content
  • Add 60s-70s corridors and spheres
  • Open 80s sphere
  • Lots of bugfixes
  • BTS cube and gel dropper
  • 50s Piston Platform
  • 70s and 80s Sendificator
  • Glass and Gratings use correct footstep sounds
  • Add Checkpoint items

Beta Pre-Release 6

06 Jul 02:56
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Beta Pre-Release 6 Pre-release
Pre-release
  • Improve texture algorithm, no misaligned textures around embedded items
  • Make goo mist additionally controlled by a stylevar
  • Extract resource files in the background, so the BEE2 can still be used
  • Add progress bars when exporting, to give progress feedback
  • Custom compiler functions correctly when compiling maps that are not in sdk_content
  • Add 60s-70s corridors and spheres
  • Open 80s sphere
  • Lots of bugfixes
  • BTS cube and gel dropper
  • 50s Piston Platform
  • 70s and 80s Sendificator
  • Glass and Gratings use correct footstep sounds
  • Add Checkpoint items

Beta Pre-Release 5

29 Jun 03:24
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Beta Pre-Release 5 Pre-release
Pre-release
  • Better BTS bottomless pits
  • Correctly detect and handle 4x4 tiles on walls
  • Show suggested items when mousing over the 'Set Suggested' button
  • Remove indicator toggling instances if the antline doesn't need toggling
  • Merge goo triggers together

Lots of item improvements:

  • 50s FourthReaper fizzlers
  • 50s Paint Fizzler
  • Overgrown glass
  • BTS light strips
  • BTS Pedestal buttons
  • BTS fizzler
  • 50s sendificator, light bridges
  • 80s light strips, fizzlers, floor buttons
  • P1 style track platforms
  • Catwalk stairs
  • Old Aperture, P1 cubedropper
  • New reflection gel editor and ingame models
  • Add lots of missing instances and editor models
  • BEE1 Triggers can optionally be seen in preview mode