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Borders.tscn
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Borders.tscn
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[gd_scene load_steps=2 format=1]
[sub_resource type="SegmentShape2D" id=1]
custom_solver_bias = 0.0
a = Vector2( 0, 0 )
b = Vector2( 0, 10 )
[node name="Borders" type="Node2D"]
[node name="SideBorders" type="StaticBody2D" parent="."]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1e-05, 0, 0, 60, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 1 )
shapes/1/transform = Matrix32( 1e-05, 0, 0, 60, 256, 0 )
shapes/1/trigger = false
collision/layers = 1
collision/mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="LeftSide" type="CollisionShape2D" parent="SideBorders"]
transform/scale = Vector2( 1e-05, 60 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="RightSide" type="CollisionShape2D" parent="SideBorders"]
transform/pos = Vector2( 256, 0 )
transform/scale = Vector2( 1e-05, 60 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 1
[node name="Limits" type="StaticBody2D" parent="."]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( -4.37114e-08, -1, 60, -2.62268e-06, -130, -50 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 1 )
shapes/1/transform = Matrix32( -4.37114e-08, -1, 60, -2.62268e-06, -130, 570 )
shapes/1/trigger = false
collision/layers = 3
collision/mask = 3
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="Back" type="CollisionShape2D" parent="Limits"]
transform/pos = Vector2( -130, -50 )
transform/rot = 90.0
transform/scale = Vector2( 1, 60 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Front" type="CollisionShape2D" parent="Limits"]
transform/pos = Vector2( -130, 570 )
transform/rot = 90.0
transform/scale = Vector2( 1, 60 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 1