You are currently browsing the Develop branch of Undertale-Changer-Template (UCT), which is actively maintained and updated frequently.
As of July 2024, the content archive is stored in the Main branch. If you prefer a more stable (perhaps) version, it is recommended to switch to that branch.
Currently, UCT remains in a semi-finished state, so please do not use this version for game production.
This version is for learning purposes only. Stay tuned for future updates to UCT.
You can view the current change log of UCT through CHANGELOG.md, and you can also check PLAN.md to understand the update plan of UCT.
An UNDERTALE fan game template based on unity engine.
This project began in early 2022 and was completed solely by me (Bli_AIk).
Prior to this, I had created a rudimentary Undertale fan battle template (unreleased) and used it to develop a game project.
However, I was unsatisfied with the results of the old template. As a result, I aimed to create a template capable of producing a complete fan game.
This marks the first step of the long journey for this project.
The project has used URP.
For now, the template includes the following contents:
Title scene, rename scene,overworld scene,battle scene,gameover scene.
Contains an external language pack system.
You can use this template to create your own game or modify the original code.
However, please make sure to prominently display "Undertale-Changer-Template" in a visible location.
- Make sure you have purchased and played Undertale, you can click here to purchase it.
- Download and extract the files to a location of your choice, preferably in a path that is entirely in English.
- Import the files into Unity.
- Open the project in Unity, and you're good to go.
Currently compatible with Unity Editor version: 2021.3.15f1 LTS
I recommend using this version or a higher one for the best experience.
But it is not recommended to use the 2022 version, otherwise the template may have issues.
(Please note that this wiki is written based on an old version of UCT, and it may have some differences with the current version)
- Clipper2
- DOTween
- LibTessDotNet
- Live2D
- TextMesh Pro
- More Effective Coroutines
- Fusion Pixel Font
- RiderFlow
- Pinyin4NET
- NuGetForUnity
- chineseStroke
- Alchemy
Thank you very much to the contributors of the above libraries/plugins for providing excellent tools and technical support for this project!