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MonoGame.Forms.Wiki.shfbproj
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MonoGame.Forms.Wiki.shfbproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Import the common properties to support NuGet restore -->
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<!-- A target framework version is required by Visual Studio. It can be any version with a targeting pack installed. -->
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<!-- The configuration and platform will be used to determine which assemblies to include from solution and
project documentation sources -->
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{b14d81d4-b92d-40f4-a1be-ce58fec74cd3}</ProjectGuid>
<SHFBSchemaVersion>2017.9.26.0</SHFBSchemaVersion>
<!-- AssemblyName, Name, and RootNamespace are not used by SHFB but Visual Studio adds them anyway -->
<AssemblyName>Documentation</AssemblyName>
<RootNamespace>Documentation</RootNamespace>
<Name>Documentation</Name>
<!-- SHFB properties -->
<FrameworkVersion>.NET Core/.NET Standard/.NET 5.0+</FrameworkVersion>
<OutputPath>wiki\</OutputPath>
<HtmlHelpName>Documentation</HtmlHelpName>
<Language>en-US</Language>
<DocumentationSources>
<DocumentationSource sourceFile="C:\Users\mhaer\source\repos\BlizzCrafter\MonoGame.Forms\MonoGame.Forms.NET\MonoGame.Forms.NET.csproj" xmlns="" />
</DocumentationSources>
<HelpFileFormat>Markdown</HelpFileFormat>
<SyntaxFilters>C#</SyntaxFilters>
<PresentationStyle>Markdown</PresentationStyle>
<CleanIntermediates>True</CleanIntermediates>
<KeepLogFile>True</KeepLogFile>
<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
<IndentHtml>False</IndentHtml>
<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
<SaveComponentCacheCapacity>100</SaveComponentCacheCapacity>
<HelpTitle>MonoGame.Forms.ClassLibrary</HelpTitle>
<HelpFileVersion>1.1.0.0</HelpFileVersion>
<NamingMethod>HashedMemberName</NamingMethod>
<ContentPlacement>AboveNamespaces</ContentPlacement>
<RootNamespaceContainer>True</RootNamespaceContainer>
<NamespaceGrouping>False</NamespaceGrouping>
<MaximumGroupParts>2</MaximumGroupParts>
<Preliminary>False</Preliminary>
<CopyrightHref>https://github.com/BlizzCrafter/MonoGame.Forms/blob/master/LICENSE</CopyrightHref>
<CopyrightText>MS-PL</CopyrightText>
<SdkLinkTarget>Blank</SdkLinkTarget>
<VisibleItems>ExplicitInterfaceImplementations, InheritedMembers, Protected, ProtectedInternalAsProtected, NonBrowsable</VisibleItems>
<ApiFilter>
<Filter entryType="Namespace" fullName="MonoGame.Forms.NET" isExposed="True">
<Filter entryType="Structure" fullName="MonoGame.Forms.NET.AddJournalEntry`1" filterName="AddJournalEntry`1" isExposed="False" />
<Filter entryType="Class" fullName="MonoGame.Forms.NET.SortingFilteringCollection`1" filterName="SortingFilteringCollection`1" isExposed="False" />
</Filter>
</ApiFilter>
<MissingTags>AutoDocumentCtors, AutoDocumentDispose</MissingTags>
<TransformComponentArguments>
<Argument Key="BibliographyDataFile" Value="" xmlns="" />
<Argument Key="MaxVersionParts" Value="" xmlns="" />
<Argument Key="IncludeEnumValues" Value="True" xmlns="" />
<Argument Key="EnumMemberSortOrder" Value="Value" xmlns="" />
<Argument Key="FlagsEnumValueFormat" Value="IntegerValue" xmlns="" />
<Argument Key="FlagsEnumSeparatorSize" Value="0" xmlns="" />
<Argument Key="BaseSourceCodeUrl" Value="https://github.com/BlizzCrafter/MonoGame.Forms" xmlns="" />
</TransformComponentArguments>
<NamespaceSummaries>
<NamespaceSummaryItem name="MonoGame.Forms.NET.Components.Interfaces" isDocumented="True" xmlns="" />
</NamespaceSummaries>
<RootNamespaceTitle>Welcome to MonoGame.Forms!</RootNamespaceTitle>
<WarnOnMissingSourceContext>False</WarnOnMissingSourceContext>
</PropertyGroup>
<!-- There are no properties for these groups. AnyCPU needs to appear in order for Visual Studio to perform
the build. The others are optional common platform types that may appear. -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
</PropertyGroup>
<!-- Import the common build targets during NuGet restore because before the packages are being installed, $(SHFBROOT) is not set yet -->
<Import Project="$(MSBuildToolsPath)\Microsoft.Common.targets" Condition="'$(MSBuildRestoreSessionId)' != ''" />
<!-- Import the SHFB build targets during build -->
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" Condition="'$(MSBuildRestoreSessionId)' == ''" />
<!-- The pre-build and post-build event properties must appear *after* the targets file import in order to be
evaluated correctly. -->
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="SandcastleBuilder.Utils">
<HintPath>..\..\Sandcastle\Tools\SandcastleBuilder.Utils.dll</HintPath>
</Reference>
</ItemGroup>
</Project>