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debug.h
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debug.h
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <whistler_wmz@users.sf.net>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// debug.h
//
#ifndef DEBUG_H
#define DEBUG_H
// debug flags
enum {
DEBUG_GENERAL = (1 << 0),
DEBUG_ENGINEAPI = (1 << 1),
DEBUG_DLLAPI = (1 << 2),
DEBUG_ERROR = (1 << 3),
DEBUG_NETMSG = (1 << 4),
DEBUG_BOTAI = (1 << 5),
DEBUG_BOTNAV = (1 << 6),
DEBUG_BOTMOVE = (1 << 7),
DEBUG_BOTCOMBAT = (1 << 8),
DEBUG_BOTTEAM = (1 << 9),
};
class CDebug
{
public:
CDebug() : m_iDebugFlag(0) {}
virtual ~CDebug() {}
inline void DebugOn(int iFlag) { m_iDebugFlag |= iFlag; }
inline void DebugOff(int iFlag) { m_iDebugFlag &= ~iFlag; }
void DebugLog(int iFlag, const char *fmt, ...);
inline bool IsDebugOn(int iFlag) { return (m_iDebugFlag & iFlag) != 0; }
private:
int m_iDebugFlag;
};
extern CDebug g_Debug;
#endif