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VoiceCodecLibrary.hpp
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VoiceCodecLibrary.hpp
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//
// Copyright © 2003-2010, by YaPB Development Team. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// VoiceCodecLibrary.hpp
//
// Class: VoiceCodecLibrary
//
// Version: $ID:$
//
#if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
# pragma once
#endif // if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
#ifndef VOICE_CODEC_LIBRARY_INCLUDED
#define VOICE_CODEC_LIBRARY_INCLUDED
class VoiceCodecLibrary : public LibraryHandle
{
//
// Group: Private members.
//
private:
DynamicString m_pathName; // path to library
HalfLifeEngine::SDK::Classes::Interface::CreateFunction_t m_createCodecFunction; // Create factory.
//
// Group: (Con/De)structors.
//
public:
inline VoiceCodecLibrary (void) : LibraryHandle (), m_createCodecFunction (NULL) { /* VOID */ }
inline ~VoiceCodecLibrary (void)
{
if (IsValid ())
FreeLibrary (m_module);
}
//
// Group: Functions.
//
public:
inline const DynamicString &GetPathName (void) const { return m_pathName; } // Get the path name of the library.
inline const HalfLifeEngine::SDK::Classes::Interface::CreateFunction_t GetCreateCodecFunction (void) const { return m_createCodecFunction; }
inline const bool Load (const DynamicString &pathName)
{
// Reliability check.
InternalAssert (!IsValid ());
m_pathName = pathName;
m_module = LoadLibrary (pathName);
return IsValid ();
}
inline const bool InitializeCreateCodecFunction (void)
{
// Reliability check.
InternalAssert (IsValid ());
m_createCodecFunction = GetFunctionAddress <HalfLifeEngine::SDK::Classes::Interface::CreateFunction_t> (CREATEINTERFACE_PROCNAME);
return m_createCodecFunction != NULL;
}
inline const bool Free (void)
{
// Reliability check.
if (!IsValid ())
return true;
m_pathName.MakeEmpty ();
bool result;
if (HalfLifeEngine::Globals::g_halfLifeEngine->IsDedicatedServer ())
result = FreeLibrary (m_module) == TRUE;
else
{
HalfLifeEngine::SDK::Classes::Interface::CDAudio *const cdaudio (HalfLifeEngine::Globals::g_halfLifeEngine->GetCDAudio ());
cdaudio->UNKNOWN2 ();
result = FreeLibrary (m_module) == TRUE;
cdaudio->UNKNOWN1 ();
}
m_module.handle = NULL;
m_createCodecFunction = NULL;
return result;
}
};
#endif // ifndef VOICE_CODEC_LIBRARY_INCLUDED