Releases: Kopernicus/Kopernicus
Kopernicus release-214
New in this latest version release-214:
1.) Hotfix for some missing .cfg files for Sterling Systems (in other words, the support announced last release was working in the "yes, but no" style. Now it works fully.
See Known Bugs & Caveats for known bugs.
Kopernicus release-213
New in this latest version release-213:
1.) Add new multistar codepath/support for Sterling Systems.
2.) Add KSPAssemblyDependency that was missing for Harmony (how?!?!?!). This should help with a few load situations when dependency load orders are messy.
See Known Bugs & Caveats for known bugs.
Kopernicus release-212
New in this latest version release-212:
1.) More robust occulusion code when target switching, now you can't "cheat" to get free sunlight anymore. :(
See Known Bugs & Caveats for known bugs.
Kopernicus release-211
New in this latest version release-211:
1.) Hotfix for some math errors in multistar mode, resulting in some bodies being occuluded that should not be.
2.) Blacklisted some WBI solar modules that we aren't ready for yet config side. They'll still work, but may act oddly around a secondary Star.
See Known Bugs & Caveats for known bugs.
Kopernicus release-210
New in this latest version release-210:
1.) Hotfix for panel exposure in multistar mode sometimes listing over 100%.
See Known Bugs & Caveats for known bugs.
Kopernicus release-209
New in this latest version release-209:
1.) Added support for nearly all third party solar mods, with the notable exception of US2.
2.) Fixed numerous solar panel bugs and improved performance. This is all thanks to github user @Aebestach be sure and thank them.
3.) Since RC1 we have fixed singlestar mode not enabling configside. Now singlestar systems will again not be burdened with any multistar extra code, automatically.
4.) This update may reset solar panels assigned to action groups. We apologize for this, but this code is more robust so it should never happen again.
See Known Bugs & Caveats for known bugs.
Kopernicus release-209 RC1
New in this latest bleeding edge prerelease version release-209 RC1:
1.) Added support for nearly all third party solar mods, with the notable exception of US2.
2.) Fixed numerous solar panel bugs and improved performance. This is all thanks to github user @Aebestach be sure and thank them.
3.) We need to test this before broad release. Please if you can, do your part by putting it through as many multistar scenarios as you can think of, and seeing if it stacks up. Thanks!
See Known Bugs & Caveats for known bugs.
Kopernicus release-208
New in this latest version release-208:
1.) Hotfix for previos solar support breaking KerbalismDefault profile with NearFutureSolar curved panels.
See Known Bugs & Caveats for known bugs.
Kopernicus release-207
New in this latest version release-207:
1.) NearFutureSolar support added in Kopernicus Multistar code, in particular for their custom curved panels.
2.) This month will be targeting mod support for the multistar system where it previously was broken, please post any mods you find where panels do not work in multistar and I will try to add support.
See Known Bugs & Caveats for known bugs.
Kopernicus release-206
New in this latest version release-206:
1.) Fixed the new Jool 1.10.x cloud shader sometimes not being stripped from modded bodies that share the name "Jool"
2.) Ring shader now supports up to 2 detail layers that fade in/out based on distance.
3.) Ring shader can now fade out on close camera proximity to avoid noticeable craft / near clip plane intersection.
4.) Fixed an issue where rings would jitter slightly on rotations.
5.) Thanks to @TheWhiteGuardian for these ringshader improvements.
See Known Bugs & Caveats for known bugs.