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Since we're not using websockets/django-channels, the player's screen is only going to be updated when requests are sent out by the client and returned by the server. To keep the player connected to what's going on in the game then, we'll need a request that will be sent automatically every few seconds that can get the information that'll be needed to update in realtime(ish). Stuff like players score, who's still rolling dice, etc.
We'll want to keep this a fairly simple request that doesn't get bogged down with too much data, since it'll be firing off for each player in each game every couple of seconds.
The text was updated successfully, but these errors were encountered:
Since we're not using websockets/django-channels, the player's screen is only going to be updated when requests are sent out by the client and returned by the server. To keep the player connected to what's going on in the game then, we'll need a request that will be sent automatically every few seconds that can get the information that'll be needed to update in realtime(ish). Stuff like players score, who's still rolling dice, etc.
We'll want to keep this a fairly simple request that doesn't get bogged down with too much data, since it'll be firing off for each player in each game every couple of seconds.
The text was updated successfully, but these errors were encountered: