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font_test_google.html
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font_test_google.html
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<html>
<head>
<link rel="stylesheet"
href="https://fonts.googleapis.com/css?family=Tangerine|Lemonada" rel="stylesheet">
<style>
#fa {
font-family: 'Tangerine', serif;
font-size: 48px;
color: black;
}
H3 {
font-family: 'Tangerine', serif;
font-size: 38px;
color: black;
}
Body {
font-family: 'Lemonada', cursive;
text-align:center;
color: darkgreen;
}
#re {
color: red;
text-align: right;
font-size: 20px
}
#yt {
color: blue;
font-family: 'Tangerine',serif;
font-size: 38px;
text-align:center;
}
#unic {
font-family: 'Ubuntu', sans-serif;
color:black;
}
div {
width: 1010px;
margin-left: auto;
margin-right: auto;
}
footer {
border-style: solid;
border-width: 5px;
margin-top: 150px;
margin-bottom: 25px;
}
</style>
</head>
<div>
<H1 id='fa'>
Alternately, adding text that is beautiful and clean!
</H1>
<H3>Introducing Google Fonts (And Beyond the Queerness of Blank Pages)</H3>
<hr width=60%>
<body>
<p>With all the craziness in the world,<br> I don't think we really need to be worried about being perceived as eccentric, do you?
</p>
<p id='re'> Undoubtedly true, fellow citizen! ☭
</p>
<p id='yt'>YouTube said it will let users override automated recommendations after criticism over how the online video service suggests and filters toxic clips. From a report:
"Although we try our best to suggest videos you'll enjoy, we don't always get it right, so we are giving you more controls for when we don't," Essam El-Dardiry, a product manager at YouTube, wrote in a blog on Wednesday. Users will now be able to tell YouTube to stop suggesting videos from a particular channel by tapping the three-dot menu next to a video on the homepage or Up Next, then choosing "Don't recommend channel." After that, viewers should no longer see videos from that channel, El-Dardiry said. The move comes after Susan Wojcicki and other YouTube executives were criticized for being either unable or unwilling to act on internal warnings about extreme and misleading videos because they were too focused on increasing viewing time and other measures of engagement.
</p>
<p id='unic'>Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. The standard is maintained by the Unicode Consortium, and as of May 2019 the most recent version, Unicode 12.1, contains a repertoire of 137,994 characters covering 150 modern and historic scripts, as well as multiple symbol sets and emoji. The character repertoire of the Unicode Standard is synchronized with ISO/IEC 10646, and both are code-for-code identical.
The Unicode Standard consists of a set of code charts for visual reference, an encoding method and set of standard character encodings, a set of reference data files, and a number of related items, such as character properties, rules for normalization, decomposition, collation, rendering, and bidirectional display order (for the correct display of text containing both right-to-left scripts, such as Arabic and Hebrew, and left-to-right scripts).
Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, Java (and other programming languages), and the .NET Framework.
Unicode can be implemented by different character encodings. The Unicode standard defines UTF-8, UTF-16, and UTF-32, and several other encodings are in use. The most commonly used encodings are UTF-8, UTF-16, and UCS-2 (without full support for Unicode), a precursor of UTF-16; GB18030 is standardized in China and implements Unicode fully, while not an official Unicode standard.
UTF-8, the dominant encoding on the World Wide Web (used in over 94% of websites),[2] uses one byte for the first 128 code points, and up to 4 bytes for other characters.[3] The first 128 Unicode code points are the ASCII characters, which means that any ASCII text is also a UTF-8 text.
UCS-2 uses two bytes (16 bits) for each character but can only encode the first 65,536 code points, the so-called Basic Multilingual Plane (BMP). With 1,114,112 code points on 17 planes being possible, and with over 137,000 code points defined so far, UCS-2 is only able to represent less than half of all encoded Unicode characters. Therefore, UCS-2 is outdated, though still widely used in software. UTF-16 extends UCS-2, by using the same 16-bit encoding as UCS-2 for the Basic Multilingual Plane, and a 4-byte encoding for the other planes. As long as it contains no code points in the reserved range U+D800–U+DFFF, a UCS-2 text is a valid UTF-16 text.
UTF-32 (also referred to as UCS-4) uses four bytes for each character. Like UCS-2, the number of bytes per character is fixed, facilitating character indexing; but unlike UCS-2, UTF-32 is able to encode all Unicode code points. However, because each character uses four bytes, UTF-32 takes significantly more space than other encodings, and is not widely used.
</p>
</div>
</body>
<footer>
© 2019 AMW | <i>Making Life A Little Bit Strange<sup>TM</sup></i> | 柯智明
</footer>
</html>