From cb6caada457381ed24a59bd8d6ab4f46364ad0ec Mon Sep 17 00:00:00 2001 From: raidernick Date: Sun, 15 Mar 2020 16:49:02 -0400 Subject: [PATCH] Fix PQS deactivate altitude for bodies -This was obviously a placeholder value that was set to 167000 on all bodies at one point. Since then it has been fixed on several bodies but on Earth and Mars this remains above the atmosphere height which causes the game to hang in orbit when you pass this altitude. This has been fixed to bring it in line with all other bodies with an atmosphere where it should deactivate below the atmo altitude --- GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg | 2 +- GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg b/GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg index b50e95dd..acad8d48 100644 --- a/GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg +++ b/GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg @@ -343,7 +343,7 @@ PQS { - deactivateAltitude = 167000 + deactivateAltitude = 140000 fadeStart = 102000 fadeEnd = 127000 Material diff --git a/GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg b/GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg index 54226948..b9178a10 100644 --- a/GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg +++ b/GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg @@ -273,9 +273,9 @@ maxQuadLengthsPerFrame = 0.001 minLevel = 3 maxLevel = 12 - deactivateAltitude = 167000 + deactivateAltitude = 125000 fadeStart = 102000 - fadeEnd = 127000 + fadeEnd = 123000 materialType = AtmosphericOptimized Material