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Simisays edited this page Jul 12, 2023 · 18 revisions

Story Dungeons

Currently the story is very much a work in progress and will change a lot in the future. The end goal will consist of multiple "tiers" of more difficult dungeons where you will be guided by quests. Currently only some of the story dungeons are available and there are no quest to guide you to them. You can enter these dungeons and fight the bosses.

Tier 1: Castles

The fist tier of story bosses will consist of five dungeons, each found in the center of the five colored biomes, where you will have to fight at least four of the five enemies in the first floor. After this you will be able to enter the second floor to take on the castle boss. To make things more challenging every enemy starts the game with a card in the command zone that helps their gameplan. Each boss gives a plethora of loot (cards, life, shards, gold) and if you are able to defeat all five bosses you can get a Mox card of your choice. image

Overworld Icons image

Tier 2: Planeswalker Temples

Overworld Icons image

Generic Dungeons

Aerie

Barbarian Camp

Cat Lair

Caves

Crypt

Djinn Palace

Evil Grove

Factory

Fort

Graveyard

Grove

Hostile Towns

Magetower

Maze

Merfolk Pool

Monastery

Nest

Phyrexian Outposts

Plains Castles

Skull Cave

Snow Abbey

Vampire Castle

Sidequest Dungeons

The Skep

Forest of Garruk

Outpost of Jace

Unhallowed Abbey

Kiora's Encampment

Tibalt's Fortress

City of Zedruu

Old Sewers

Xira's Hive

Slobads Factory

Grolnoks Bog

Slimefoot's Swamp

Teferi's Hideout

Scarecrow Farm

Kiora's Island

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