Releases: Centurion-Creative-Connect/System
Releases · Centurion-Creative-Connect/System
0.6.0-rc.10
What's Changed
Features 🎉
- Add auto-change GunCamera presets by set interval by @DerpyNewbie in #269
- Add
GunManager#MasterOnly_ResetUnusedGuns
to reset only unused guns by @DerpyNewbie in #271 - Add QoL features to sample grenade by @DerpyNewbie in #275
Bug Fixes 🐛
- Fix grenade issues by @DerpyNewbie in #266
- Possible fix for PlayerManager#PlayerCount de-syncing from actual count by @DerpyNewbie in #270
Other Changes
- Refactor GunManager to attribute methods properly by @DerpyNewbie in #272
Full Changelog: 0.6.0-rc.9...0.6.0-rc.10
0.6.0-rc.9
What's Changed
Features 🎉
- Make time-based check optional experimental setting by @DerpyNewbie in #254
- Add Grenade by @DerpyNewbie in #258
Bug Fixes 🐛
- Fix
Gun
not callingOnGunDrop
properly while held by multiple players by @DerpyNewbie in #253 - Fix unexpected HolsterableObject behaviours with objects that has gravity on by @DerpyNewbie in #257
Full Changelog: 0.6.0-beta.5...0.6.0-rc.9
0.6.0-beta.5
What's Changed
Features 🎉
- Add GunCamera sample by @DerpyNewbie in #248
- Add
PlayerManager#GetPlayerByDisplayName(string)
API by @DerpyNewbie in #249
Bug Fixes 🐛
- Fix PlayerUpdater sometimes fails to get models by @DerpyNewbie in #245
- Make PlayerManager request serialize on Start to apply initial settings by @DerpyNewbie in #247
- Fix Trigger Animator Parameter Type was Float instead of Int by @DerpyNewbie in #250
Other Changes
- Add logging when CombatTag state was changed by @DerpyNewbie in #246
Full Changelog: 0.6.0-beta.4...0.6.0-beta.5
0.6.0-beta.4
What's Changed
Features 🎉
- Refactor Gun Animations and Add more animator properties by @DerpyNewbie in #240
- Make PlayerUpdater does not need to change its arrays in editor by @DerpyNewbie in #239
- Add TeamSelectButton to provide better feedback when changing a team by @DerpyNewbie in #243
Bug Fixes 🐛
- Make PlayerModel Reset player each time new player id is assigned by @DerpyNewbie in #244
Full Changelog: 0.6.0-beta.3...0.6.0-beta.4
0.6.0-beta.3
Moved back from RC to BETA since there's more needs to be implemented...
What's Changed
Features 🎉
- Add resultContext field for DamageDataSyncer dictionary representation by @DerpyNewbie in #222
- Make GunHandle pickup easier for Desktop users by @DerpyNewbie in #230
- Make use of Mouse Scroll for gun pitch handling by @DerpyNewbie in #232
Bug Fixes 🐛
- Fix system clock difference can cause inconsistency across combat tag by @DerpyNewbie in #220
- Make GunBulletDataStore work without RecoilPattern set by @DerpyNewbie in #226
- Fix uninitialized GunManager callback pool by @DerpyNewbie in #227
Other Changes
- Make use of IsVR property by @DerpyNewbie in #229
Full Changelog: 0.6.0-rc.8...0.6.0-beta.3
0.6.0-rc.8
What's Changed
Breaking Changes 🛠
- Add support for bayonets by @DerpyNewbie in #207
- Separate prefabs to contain only required parts, or with sample variants by @DerpyNewbie in #217
Features 🎉
- Add unable to sprint option when (ADSing|shooting) by @DerpyNewbie in #193
- Add option to bypass or adjust PlayerController's gun direction detection for specific guns by @DerpyNewbie in #206
- Add DamageDataSyncerManagerNotificationSender by @DerpyNewbie in #203
- Add optional notifications available for FF and Reverse FF by @DerpyNewbie in #210
- Do not show attacker's name upon actual friendly fire by @DerpyNewbie in #212
- Add OnPreHitSend callback for interrupting before sync by @DerpyNewbie in #216
- Add GetSortedPlayerModels for way to easily get distance sorted models by @DerpyNewbie in #215
Bug Fixes 🐛
- Fix collision audio not playing when colliding with mesh collider by @DerpyNewbie in #195
- Fix possible NullReferenceException when resolving a hit by @DerpyNewbie in #211
- Fix safety area detection when safety area is overlapping by @DerpyNewbie in #213
- Make ActualStrafeSpeed use minimum speed if _useGunSprint by @DerpyNewbie in #214
- Change sample default
Max Instances To Update Frequently
to 12 by @DerpyNewbie in #218
Other Changes
- Revert "Add combat tagging when shooting" by @DerpyNewbie in #192
- Obsolete unused GunManager fields by @DerpyNewbie in #196
- Add editor-time error prevention for GunRecoilPatternDataStore by @DerpyNewbie in #197
Full Changelog: 0.6.0-rc.7...0.6.0-rc.8
0.6.0-rc.7
What's Changed
Bug Fixes 🐛
- Fix blow back anim not playing instantaneously with long cocking anim by @DerpyNewbie in #190
- Fix ManagedGun disposing without holder's intention by @DerpyNewbie in #191
Full Changelog: 0.6.0-rc.6...0.6.0-rc.7
0.6.0-rc.6
What's Changed
Breaking Changes 🛠
- Make projectile lifetime customizable at shooting time by @DerpyNewbie in #176
Features 🎉
- Make pattern count independent for each offsets by @DerpyNewbie in #166
- Add Distance property to contain pre-calculated distance by @DerpyNewbie in #167
- Improve player-related notifications by @DerpyNewbie in #171
- Add SyncResultContext for Player Hit Data by @DerpyNewbie in #170
- Add Second Twist Audio for GunAudioDataStore by @DerpyNewbie in #169
- Improve misc UI by @DerpyNewbie in #172
- Make shield able to swap sides on use by @DerpyNewbie in #173
- Change GunHandle pickup proximity to 0.1 for better handling by @DerpyNewbie in #174
- Add support for welrod-like handle twisting by @DerpyNewbie in #175
- Add Projectile Pool Override field for GunVariantDataStore by @DerpyNewbie in #177
- GunBullet trajectory prediction by @DerpyNewbie in #160
- Add team id property for Shield by @DerpyNewbie in #178
- Add shield sample by @DerpyNewbie in #179
- Add combat tagging when shooting by @DerpyNewbie in #180
Bug Fixes 🐛
- Fix MasterOnly_ResetPlayerStats calling ResetPlayer instead of ResetStats by @DerpyNewbie in #168
Other Changes
- Revert "Fix LookAtTargetOffset does not consider X/Z SubHandle offset" by @DerpyNewbie in #165
Full Changelog: 0.6.0-rc.5...0.6.0-rc.6
0.6.0-rc.5
What's Changed
Features 🎉
- Add OnFriendlyFireModeChanged event for PlayerManagerCallbackBase by @DerpyNewbie in #156
Bug Fixes 🐛
- Fix wrong team count when multiple colliders were intersecting by @DerpyNewbie in #159
- Gun does not properly remove itself from PlayerController by @DerpyNewbie in #158
- Potential fix for hits not registering #149
Full Changelog: 0.6.0-rc.4...0.6.0-rc.5
0.6.0-rc.4
What's Changed
Features 🎉
- Add TerrainMarker to support footsteps on Terrain surface by @DerpyNewbie in #154
Bug Fixes 🐛
- Fix DamageDataResolver cancelling valid hits due to race condition by @DerpyNewbie in #151
- Fix LookAtTargetOffset does not consider X/Z SubHandle offset by @DerpyNewbie in #150
Full Changelog: 0.6.0-rc.3...0.6.0-rc.4