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Releases: Centurion-Creative-Connect/System

0.6.0-rc.10

25 Nov 15:26
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0.6.0-rc.10 Pre-release
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What's Changed

Features 🎉

Bug Fixes 🐛

Other Changes

Full Changelog: 0.6.0-rc.9...0.6.0-rc.10

0.6.0-rc.9

30 Oct 16:47
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0.6.0-rc.9 Pre-release
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What's Changed

Features 🎉

Bug Fixes 🐛

  • Fix Gun not calling OnGunDrop properly while held by multiple players by @DerpyNewbie in #253
  • Fix unexpected HolsterableObject behaviours with objects that has gravity on by @DerpyNewbie in #257

Full Changelog: 0.6.0-beta.5...0.6.0-rc.9

0.6.0-beta.5

24 Sep 17:52
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0.6.0-beta.5 Pre-release
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What's Changed

Features 🎉

Bug Fixes 🐛

  • Fix PlayerUpdater sometimes fails to get models by @DerpyNewbie in #245
  • Make PlayerManager request serialize on Start to apply initial settings by @DerpyNewbie in #247
  • Fix Trigger Animator Parameter Type was Float instead of Int by @DerpyNewbie in #250

Other Changes

Full Changelog: 0.6.0-beta.4...0.6.0-beta.5

0.6.0-beta.4

18 Sep 10:08
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0.6.0-beta.4 Pre-release
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What's Changed

Features 🎉

  • Refactor Gun Animations and Add more animator properties by @DerpyNewbie in #240
  • Make PlayerUpdater does not need to change its arrays in editor by @DerpyNewbie in #239
  • Add TeamSelectButton to provide better feedback when changing a team by @DerpyNewbie in #243

Bug Fixes 🐛

  • Make PlayerModel Reset player each time new player id is assigned by @DerpyNewbie in #244

Full Changelog: 0.6.0-beta.3...0.6.0-beta.4

0.6.0-beta.3

03 Sep 18:43
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0.6.0-beta.3 Pre-release
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Moved back from RC to BETA since there's more needs to be implemented...

What's Changed

Features 🎉

Bug Fixes 🐛

  • Fix system clock difference can cause inconsistency across combat tag by @DerpyNewbie in #220
  • Make GunBulletDataStore work without RecoilPattern set by @DerpyNewbie in #226
  • Fix uninitialized GunManager callback pool by @DerpyNewbie in #227

Other Changes

Full Changelog: 0.6.0-rc.8...0.6.0-beta.3

0.6.0-rc.8

29 Jul 11:03
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0.6.0-rc.8 Pre-release
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What's Changed

Breaking Changes 🛠

Features 🎉

  • Add unable to sprint option when (ADSing|shooting) by @DerpyNewbie in #193
  • Add option to bypass or adjust PlayerController's gun direction detection for specific guns by @DerpyNewbie in #206
  • Add DamageDataSyncerManagerNotificationSender by @DerpyNewbie in #203
  • Add optional notifications available for FF and Reverse FF by @DerpyNewbie in #210
  • Do not show attacker's name upon actual friendly fire by @DerpyNewbie in #212
  • Add OnPreHitSend callback for interrupting before sync by @DerpyNewbie in #216
  • Add GetSortedPlayerModels for way to easily get distance sorted models by @DerpyNewbie in #215

Bug Fixes 🐛

  • Fix collision audio not playing when colliding with mesh collider by @DerpyNewbie in #195
  • Fix possible NullReferenceException when resolving a hit by @DerpyNewbie in #211
  • Fix safety area detection when safety area is overlapping by @DerpyNewbie in #213
  • Make ActualStrafeSpeed use minimum speed if _useGunSprint by @DerpyNewbie in #214
  • Change sample default Max Instances To Update Frequently to 12 by @DerpyNewbie in #218

Other Changes

Full Changelog: 0.6.0-rc.7...0.6.0-rc.8

0.6.0-rc.7

28 Apr 15:51
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0.6.0-rc.7 Pre-release
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What's Changed

Bug Fixes 🐛

  • Fix blow back anim not playing instantaneously with long cocking anim by @DerpyNewbie in #190
  • Fix ManagedGun disposing without holder's intention by @DerpyNewbie in #191

Full Changelog: 0.6.0-rc.6...0.6.0-rc.7

0.6.0-rc.6

29 Mar 08:13
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0.6.0-rc.6 Pre-release
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What's Changed

Breaking Changes 🛠

  • Make projectile lifetime customizable at shooting time by @DerpyNewbie in #176

Features 🎉

Bug Fixes 🐛

  • Fix MasterOnly_ResetPlayerStats calling ResetPlayer instead of ResetStats by @DerpyNewbie in #168

Other Changes

  • Revert "Fix LookAtTargetOffset does not consider X/Z SubHandle offset" by @DerpyNewbie in #165

Full Changelog: 0.6.0-rc.5...0.6.0-rc.6

0.6.0-rc.5

28 Feb 20:10
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0.6.0-rc.5 Pre-release
Pre-release

What's Changed

Features 🎉

  • Add OnFriendlyFireModeChanged event for PlayerManagerCallbackBase by @DerpyNewbie in #156

Bug Fixes 🐛

  • Fix wrong team count when multiple colliders were intersecting by @DerpyNewbie in #159
  • Gun does not properly remove itself from PlayerController by @DerpyNewbie in #158
  • Potential fix for hits not registering #149

Full Changelog: 0.6.0-rc.4...0.6.0-rc.5

0.6.0-rc.4

02 Feb 03:20
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0.6.0-rc.4 Pre-release
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What's Changed

Features 🎉

  • Add TerrainMarker to support footsteps on Terrain surface by @DerpyNewbie in #154

Bug Fixes 🐛

  • Fix DamageDataResolver cancelling valid hits due to race condition by @DerpyNewbie in #151
  • Fix LookAtTargetOffset does not consider X/Z SubHandle offset by @DerpyNewbie in #150

Full Changelog: 0.6.0-rc.3...0.6.0-rc.4