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I get a constant stream of errors in the log when I hit play, without fail, every time even after project reload.
InvalidOperationException:Youare trying to read Input usingtheUnityEngine.Input class,but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.UIElements.DefaultEventSystem+Input.GetAxisRaw(System.String axis)(at<fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.GetRawMoveVector()(at<fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.ShouldSendMoveFromInput()(at<fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.SendInputEvents()(at<fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.DefaultEventSystem.Update (UnityEngine.UIElements.DefaultEventSystem+UpdateMode updateMode)(at<fe7a0fa708534184bcd39b65327ff33e>:0)UnityEngine.UIElements.UIElementsRuntimeUtility.UpdateRuntimePanels()(at<fe7a0fa708534184bcd39b65327ff33e>:0)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative.UpdateRuntimePanels()(at<1c87cf3086794d3c87ca91b65a06d402>:0)
I directly downloaded the v1.10 sample project and made no modifications. I'd suggest changing the Active Input Handling setting in Player Settings to Both as evidently something is still using it.
The text was updated successfully, but these errors were encountered:
I get a constant stream of errors in the log when I hit play, without fail, every time even after project reload.
I directly downloaded the v1.10 sample project and made no modifications. I'd suggest changing the
Active Input Handling
setting in Player Settings toBoth
as evidently something is still using it.The text was updated successfully, but these errors were encountered: