-
Notifications
You must be signed in to change notification settings - Fork 3.5k
/
WallGeometry.js
634 lines (559 loc) · 19.4 KB
/
WallGeometry.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
import BoundingSphere from "./BoundingSphere.js";
import Cartesian3 from "./Cartesian3.js";
import ComponentDatatype from "./ComponentDatatype.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
import Ellipsoid from "./Ellipsoid.js";
import Geometry from "./Geometry.js";
import GeometryAttribute from "./GeometryAttribute.js";
import GeometryAttributes from "./GeometryAttributes.js";
import IndexDatatype from "./IndexDatatype.js";
import CesiumMath from "./Math.js";
import PrimitiveType from "./PrimitiveType.js";
import VertexFormat from "./VertexFormat.js";
import WallGeometryLibrary from "./WallGeometryLibrary.js";
var scratchCartesian3Position1 = new Cartesian3();
var scratchCartesian3Position2 = new Cartesian3();
var scratchCartesian3Position3 = new Cartesian3();
var scratchCartesian3Position4 = new Cartesian3();
var scratchCartesian3Position5 = new Cartesian3();
var scratchBitangent = new Cartesian3();
var scratchTangent = new Cartesian3();
var scratchNormal = new Cartesian3();
/**
* A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
* which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
*
* @alias WallGeometry
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
* @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
* @param {Number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
* wall at <code>positions</code>. If undefined, the height of each position in used.
* @param {Number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
* wall at <code>positions</code>. If undefined, the height at each position is 0.0.
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
*
* @exception {DeveloperError} positions length must be greater than or equal to 2.
* @exception {DeveloperError} positions and maximumHeights must have the same length.
* @exception {DeveloperError} positions and minimumHeights must have the same length.
*
* @see WallGeometry#createGeometry
* @see WallGeometry#fromConstantHeight
*
* @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
*
* @example
* // create a wall that spans from ground level to 10000 meters
* var wall = new Cesium.WallGeometry({
* positions : Cesium.Cartesian3.fromDegreesArrayHeights([
* 19.0, 47.0, 10000.0,
* 19.0, 48.0, 10000.0,
* 20.0, 48.0, 10000.0,
* 20.0, 47.0, 10000.0,
* 19.0, 47.0, 10000.0
* ])
* });
* var geometry = Cesium.WallGeometry.createGeometry(wall);
*/
function WallGeometry(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var wallPositions = options.positions;
var maximumHeights = options.maximumHeights;
var minimumHeights = options.minimumHeights;
//>>includeStart('debug', pragmas.debug);
if (!defined(wallPositions)) {
throw new DeveloperError("options.positions is required.");
}
if (
defined(maximumHeights) &&
maximumHeights.length !== wallPositions.length
) {
throw new DeveloperError(
"options.positions and options.maximumHeights must have the same length."
);
}
if (
defined(minimumHeights) &&
minimumHeights.length !== wallPositions.length
) {
throw new DeveloperError(
"options.positions and options.minimumHeights must have the same length."
);
}
//>>includeEnd('debug');
var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
var granularity = defaultValue(
options.granularity,
CesiumMath.RADIANS_PER_DEGREE
);
var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
this._positions = wallPositions;
this._minimumHeights = minimumHeights;
this._maximumHeights = maximumHeights;
this._vertexFormat = VertexFormat.clone(vertexFormat);
this._granularity = granularity;
this._ellipsoid = Ellipsoid.clone(ellipsoid);
this._workerName = "createWallGeometry";
var numComponents = 1 + wallPositions.length * Cartesian3.packedLength + 2;
if (defined(minimumHeights)) {
numComponents += minimumHeights.length;
}
if (defined(maximumHeights)) {
numComponents += maximumHeights.length;
}
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
this.packedLength =
numComponents + Ellipsoid.packedLength + VertexFormat.packedLength + 1;
}
/**
* Stores the provided instance into the provided array.
*
* @param {WallGeometry} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
WallGeometry.pack = function (value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
if (!defined(value)) {
throw new DeveloperError("value is required");
}
if (!defined(array)) {
throw new DeveloperError("array is required");
}
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
var i;
var positions = value._positions;
var length = positions.length;
array[startingIndex++] = length;
for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
Cartesian3.pack(positions[i], array, startingIndex);
}
var minimumHeights = value._minimumHeights;
length = defined(minimumHeights) ? minimumHeights.length : 0;
array[startingIndex++] = length;
if (defined(minimumHeights)) {
for (i = 0; i < length; ++i) {
array[startingIndex++] = minimumHeights[i];
}
}
var maximumHeights = value._maximumHeights;
length = defined(maximumHeights) ? maximumHeights.length : 0;
array[startingIndex++] = length;
if (defined(maximumHeights)) {
for (i = 0; i < length; ++i) {
array[startingIndex++] = maximumHeights[i];
}
}
Ellipsoid.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid.packedLength;
VertexFormat.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat.packedLength;
array[startingIndex] = value._granularity;
return array;
};
var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat();
var scratchOptions = {
positions: undefined,
minimumHeights: undefined,
maximumHeights: undefined,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
granularity: undefined,
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {WallGeometry} [result] The object into which to store the result.
* @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
*/
WallGeometry.unpack = function (array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
if (!defined(array)) {
throw new DeveloperError("array is required");
}
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
var i;
var length = array[startingIndex++];
var positions = new Array(length);
for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
positions[i] = Cartesian3.unpack(array, startingIndex);
}
length = array[startingIndex++];
var minimumHeights;
if (length > 0) {
minimumHeights = new Array(length);
for (i = 0; i < length; ++i) {
minimumHeights[i] = array[startingIndex++];
}
}
length = array[startingIndex++];
var maximumHeights;
if (length > 0) {
maximumHeights = new Array(length);
for (i = 0; i < length; ++i) {
maximumHeights[i] = array[startingIndex++];
}
}
var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid.packedLength;
var vertexFormat = VertexFormat.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat.packedLength;
var granularity = array[startingIndex];
if (!defined(result)) {
scratchOptions.positions = positions;
scratchOptions.minimumHeights = minimumHeights;
scratchOptions.maximumHeights = maximumHeights;
scratchOptions.granularity = granularity;
return new WallGeometry(scratchOptions);
}
result._positions = positions;
result._minimumHeights = minimumHeights;
result._maximumHeights = maximumHeights;
result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
result._granularity = granularity;
return result;
};
/**
* A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
* which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
*
* @param {Object} options Object with the following properties:
* @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
* @param {Number} [options.maximumHeight] A constant that defines the maximum height of the
* wall at <code>positions</code>. If undefined, the height of each position in used.
* @param {Number} [options.minimumHeight] A constant that defines the minimum height of the
* wall at <code>positions</code>. If undefined, the height at each position is 0.0.
* @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
* @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
* @returns {WallGeometry}
*
*
* @example
* // create a wall that spans from 10000 meters to 20000 meters
* var wall = Cesium.WallGeometry.fromConstantHeights({
* positions : Cesium.Cartesian3.fromDegreesArray([
* 19.0, 47.0,
* 19.0, 48.0,
* 20.0, 48.0,
* 20.0, 47.0,
* 19.0, 47.0,
* ]),
* minimumHeight : 20000.0,
* maximumHeight : 10000.0
* });
* var geometry = Cesium.WallGeometry.createGeometry(wall);
*
* @see WallGeometry#createGeometry
*/
WallGeometry.fromConstantHeights = function (options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var positions = options.positions;
//>>includeStart('debug', pragmas.debug);
if (!defined(positions)) {
throw new DeveloperError("options.positions is required.");
}
//>>includeEnd('debug');
var minHeights;
var maxHeights;
var min = options.minimumHeight;
var max = options.maximumHeight;
var doMin = defined(min);
var doMax = defined(max);
if (doMin || doMax) {
var length = positions.length;
minHeights = doMin ? new Array(length) : undefined;
maxHeights = doMax ? new Array(length) : undefined;
for (var i = 0; i < length; ++i) {
if (doMin) {
minHeights[i] = min;
}
if (doMax) {
maxHeights[i] = max;
}
}
}
var newOptions = {
positions: positions,
maximumHeights: maxHeights,
minimumHeights: minHeights,
ellipsoid: options.ellipsoid,
vertexFormat: options.vertexFormat,
};
return new WallGeometry(newOptions);
};
/**
* Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
*
* @param {WallGeometry} wallGeometry A description of the wall.
* @returns {Geometry|undefined} The computed vertices and indices.
*/
WallGeometry.createGeometry = function (wallGeometry) {
var wallPositions = wallGeometry._positions;
var minimumHeights = wallGeometry._minimumHeights;
var maximumHeights = wallGeometry._maximumHeights;
var vertexFormat = wallGeometry._vertexFormat;
var granularity = wallGeometry._granularity;
var ellipsoid = wallGeometry._ellipsoid;
var pos = WallGeometryLibrary.computePositions(
ellipsoid,
wallPositions,
maximumHeights,
minimumHeights,
granularity,
true
);
if (!defined(pos)) {
return;
}
var bottomPositions = pos.bottomPositions;
var topPositions = pos.topPositions;
var numCorners = pos.numCorners;
var length = topPositions.length;
var size = length * 2;
var positions = vertexFormat.position ? new Float64Array(size) : undefined;
var normals = vertexFormat.normal ? new Float32Array(size) : undefined;
var tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
var bitangents = vertexFormat.bitangent ? new Float32Array(size) : undefined;
var textureCoordinates = vertexFormat.st
? new Float32Array((size / 3) * 2)
: undefined;
var positionIndex = 0;
var normalIndex = 0;
var bitangentIndex = 0;
var tangentIndex = 0;
var stIndex = 0;
// add lower and upper points one after the other, lower
// points being even and upper points being odd
var normal = scratchNormal;
var tangent = scratchTangent;
var bitangent = scratchBitangent;
var recomputeNormal = true;
length /= 3;
var i;
var s = 0;
var ds = 1 / (length - wallPositions.length + 1);
for (i = 0; i < length; ++i) {
var i3 = i * 3;
var topPosition = Cartesian3.fromArray(
topPositions,
i3,
scratchCartesian3Position1
);
var bottomPosition = Cartesian3.fromArray(
bottomPositions,
i3,
scratchCartesian3Position2
);
if (vertexFormat.position) {
// insert the lower point
positions[positionIndex++] = bottomPosition.x;
positions[positionIndex++] = bottomPosition.y;
positions[positionIndex++] = bottomPosition.z;
// insert the upper point
positions[positionIndex++] = topPosition.x;
positions[positionIndex++] = topPosition.y;
positions[positionIndex++] = topPosition.z;
}
if (vertexFormat.st) {
textureCoordinates[stIndex++] = s;
textureCoordinates[stIndex++] = 0.0;
textureCoordinates[stIndex++] = s;
textureCoordinates[stIndex++] = 1.0;
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
var nextPosition;
var nextTop = Cartesian3.clone(
Cartesian3.ZERO,
scratchCartesian3Position5
);
var groundPosition = ellipsoid.scaleToGeodeticSurface(
Cartesian3.fromArray(topPositions, i3, scratchCartesian3Position2),
scratchCartesian3Position2
);
if (i + 1 < length) {
nextPosition = ellipsoid.scaleToGeodeticSurface(
Cartesian3.fromArray(
topPositions,
i3 + 3,
scratchCartesian3Position3
),
scratchCartesian3Position3
);
nextTop = Cartesian3.fromArray(
topPositions,
i3 + 3,
scratchCartesian3Position5
);
}
if (recomputeNormal) {
var scalednextPosition = Cartesian3.subtract(
nextTop,
topPosition,
scratchCartesian3Position4
);
var scaledGroundPosition = Cartesian3.subtract(
groundPosition,
topPosition,
scratchCartesian3Position1
);
normal = Cartesian3.normalize(
Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal),
normal
);
recomputeNormal = false;
}
if (
Cartesian3.equalsEpsilon(
nextPosition,
groundPosition,
CesiumMath.EPSILON10
)
) {
recomputeNormal = true;
} else {
s += ds;
if (vertexFormat.tangent) {
tangent = Cartesian3.normalize(
Cartesian3.subtract(nextPosition, groundPosition, tangent),
tangent
);
}
if (vertexFormat.bitangent) {
bitangent = Cartesian3.normalize(
Cartesian3.cross(normal, tangent, bitangent),
bitangent
);
}
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
}
var attributes = new GeometryAttributes();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute({
componentDatatype: ComponentDatatype.DOUBLE,
componentsPerAttribute: 3,
values: positions,
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute({
componentDatatype: ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: normals,
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute({
componentDatatype: ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: tangents,
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute({
componentDatatype: ComponentDatatype.FLOAT,
componentsPerAttribute: 3,
values: bitangents,
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute({
componentDatatype: ComponentDatatype.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates,
});
}
// prepare the side walls, two triangles for each wall
//
// A (i+1) B (i+3) E
// +--------+-------+
// | / | /| triangles: A C B
// | / | / | B C D
// | / | / |
// | / | / |
// | / | / |
// | / | / |
// +--------+-------+
// C (i) D (i+2) F
//
var numVertices = size / 3;
size -= 6 * (numCorners + 1);
var indices = IndexDatatype.createTypedArray(numVertices, size);
var edgeIndex = 0;
for (i = 0; i < numVertices - 2; i += 2) {
var LL = i;
var LR = i + 2;
var pl = Cartesian3.fromArray(
positions,
LL * 3,
scratchCartesian3Position1
);
var pr = Cartesian3.fromArray(
positions,
LR * 3,
scratchCartesian3Position2
);
if (Cartesian3.equalsEpsilon(pl, pr, CesiumMath.EPSILON10)) {
continue;
}
var UL = i + 1;
var UR = i + 3;
indices[edgeIndex++] = UL;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = LR;
}
return new Geometry({
attributes: attributes,
indices: indices,
primitiveType: PrimitiveType.TRIANGLES,
boundingSphere: new BoundingSphere.fromVertices(positions),
});
};
export default WallGeometry;