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Support glTF 1.0 #3034

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2 tasks
pjcozzi opened this issue Sep 15, 2015 · 4 comments
Closed
2 tasks

Support glTF 1.0 #3034

pjcozzi opened this issue Sep 15, 2015 · 4 comments

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@pjcozzi
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pjcozzi commented Sep 15, 2015

glTF 1.0 and the KHR_binary_glTF extension require a few minor changes from 0.8 and CESIUM_binary_glTF, respectively. Cesium will also be backwards compatible for a bit to let all tools catch up.

@tfili is working this.

CC #927

@pjcozzi
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pjcozzi commented Oct 13, 2015

Just a heads up that I think we want Cesium's Quaternion default constructor to default to (0, 0, 0, 1), not (0, 0, 0, 0).

@pjcozzi
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pjcozzi commented Oct 15, 2015

@tfili we also need to add support for uniforms that are arrays of textures: KhronosGroup/glTF#435

It should not be hard.

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pjcozzi commented Oct 16, 2015

Just a heads up that I think we want Cesium's Quaternion default constructor to default to (0, 0, 0, 1), not (0, 0, 0, 0).

Let's not bother with this for now since this is covered in gltfDefaults.

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pjcozzi commented Oct 16, 2015

Closing this as duplicate of #3039.

@pjcozzi pjcozzi closed this as completed Oct 16, 2015
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