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Vertex compression for billboards #419
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Also see Vertex Decompression in a Shader in ShaderX. |
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Discussion on vertex size and alignment: https://groups.google.com/forum/#!topic/webgl-dev-list/lAXfVGRoCzg |
Good info here too: Using Vertex Shaders for Geometry Compression, http://www.coretechniques.info/index_2007.html |
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Lots of good ideas here if/when we decide to compress billboard vertices: http://www.humus.name/Articles/Persson_CreatingVastGameWorlds.pdf
It also has good ideas for inverting matrices with Gauss-Jordan elimination.
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