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Vertex compression for billboards #419

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pjcozzi opened this issue Dec 31, 2012 · 3 comments
Closed

Vertex compression for billboards #419

pjcozzi opened this issue Dec 31, 2012 · 3 comments

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@pjcozzi
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pjcozzi commented Dec 31, 2012

Lots of good ideas here if/when we decide to compress billboard vertices: http://www.humus.name/Articles/Persson_CreatingVastGameWorlds.pdf

It also has good ideas for inverting matrices with Gauss-Jordan elimination.

@pjcozzi
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pjcozzi commented Feb 11, 2013

Also see Vertex Decompression in a Shader in ShaderX.

@pjcozzi
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pjcozzi commented Sep 2, 2014

Discussion on vertex size and alignment: https://groups.google.com/forum/#!topic/webgl-dev-list/lAXfVGRoCzg

@pjcozzi
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pjcozzi commented May 26, 2015

Good info here too: Using Vertex Shaders for Geometry Compression, http://www.coretechniques.info/index_2007.html

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