-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Labels/Billboards behind the camera appear in the wrong position when minimumDisableDepthTestDistance is Infinity #5331
Comments
Thanks for the report, @denverpierce! @bagnell is this an easy fix? Perhaps you could guide @rahwang? |
I'm interested to fix this if someone can give me guidance |
It happens not only with INFINITY value, but whatever the value I put . |
Does anyone have any ideas about what this might be? I'd really like to get this fixed soon, since it pops up in my workshop app. @bagnell , any clue? I'd be happy to work on this. |
@rahwang do you want to experiment with the shader? See this part: https://github.com/AnalyticalGraphicsInc/cesium/blob/master/Source/Shaders/BillboardCollectionVS.glsl#L259-L276 |
@denverpierce @oterral this issue was fixed in #5735 and will be included in the 1.37 release available on September 1st. Thanks! |
Did you mean #5735? |
uh, yes! Thanks @denverpierce =) |
good thx for the fix !!!! |
I don't know if this was missing before, but right now |
Gist
This happens when
scene.minimumDisableDepthTestDistance
is set toNumber.POSITIVE_INFINITY
, when viewing Labels/Billboard/Points at angles low to the Horizon and reasonably close to the entities.Entities behind the camera will render in the wrong position.
The text was updated successfully, but these errors were encountered: