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My guess is the globe material code, which requires normals, is being added to the pick shader, which doesn't include normals. The fix would be to not apply materials to the pick shader.
This is essentially the same issue as the linked comment. When enableLighting is false the regular shader doesn't include normals, but the globe material expects them to exist.
I should be able to get to this before the next release.
This can be reproduced by using the globe materials sandcastle and just clicking anywhere on the terrain.
The shader compilation failure log is:
Using Cesium version 1.40.
The text was updated successfully, but these errors were encountered: