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Zero-length array placed in vertex shader uniforms #6061
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Not sure if they are related, but there are a lot of validation errors:
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The validation errors should be gone now, at least with the online version of the validator: |
So the old validation messages went away, but a new warning has shown up for each of the nodes:
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I added a fix for this (to ignore skinning when no skin defined) to #6421. I tested it with the Alien.glb and the face animations do work (and do look as super-creepy as they do in other engines). This should go into the May release of Cesium. |
Reported in AnalyticalGraphicsInc/gltf-vscode#74, confirmed in Cesium 1.40.
The model Alien.glb causes Cesium to produce a vertex shader with these uniforms:
The last line causes an error:
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