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Model pick shaders do not use clipping planes #6184
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Good catch @bagnell, I am surprised we let this through. @likangning93 do you want to do this as part of your infinite clipping plane/box? |
Verified that this seems to work fine with pointclouds at least. |
Should be fixed with f7d078e |
Very nice, thanks!!! |
Removing priority next release, this will come in with #6201 |
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The clipping planes code is added to the model render fragment shader but not the pick fragment shader. In the below example, rotate the camera to be level with the clipping plane and pick where one of the towers would be if it wasn't clipped. It will still be highlighted.
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