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Clipping Planes sandcastle examples show errors in IE #6575
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In Sandcastle:
Funny thing, running this in a separate tab once triggered Windows to ask if I'd like to use the Visual Studio debugger... that "internal linking error" thing also suggests to me that something deeeeep in the browser is dying... |
Another observation, removing the I panicked for a second and thought maybe [EDIT] it seems to be the picking shader specifically that has problems... sliding planes around without possibly touching the model seems to work |
Tried to git bisect, it looks like this emerged in 1635c92 when Except IE doesn't even support log depth anyway. Interesting... |
I think I have a fix, but a few more observations:
I wonder if we're actually looking at multiple quirks in IE's webgl implementation... I know that we've run into weird |
may i ask how to fix this problem? |
@flyingsnowers this should be fixed now. Are you running into any errors? I was able to run the clipping planes code example in IE 11 with no WebGL errors. |
... but the demos don't actually crash? This seems to be limited to demos that involve
Model.js
, so instanced and b3dm tilesets as well as 3D models.https://cesiumjs.org/Cesium/Apps/Sandcastle/?src=3D%20Tiles%20Clipping%20Planes.html
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