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disableDepthTestDistance causes weird mouse interaction #6840
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Just to tie in the conversation from #8009, @raycrummey you mentioned your workaround was to implement a custom zoom function. In case it helps others blocked on this, did you simply disable the collision detection or did you do something else? I tried |
Omar, |
Hi @raycrummey ! I would be interested in how did you replace the handleZoom() function of cesium by yours ? Btw, can you show me your own function ? Thanks a lot for your response. |
Came up again here #8476. |
Opened #8810 for rendering billboards in a separate pass, which would help fix this problem. |
Looks like this commit fixes this. @kring do you happen to know if the bug you were working on for that commit is related to this issue? |
If this is fixed, that means we can look into enabling the billboard unburying path by default, right @hpinkos? |
disableDepthTestDistance
pushes the billboards to the near plane, which messes up the collision detection when you try to zoom in.See discussion in #6802 (comment)
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